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niceThis game maxed out is no joke! I'm running it at 4K with all the ray tracing enabled, DLSS set to balanced and I can't hit 60fps consistently. I'm using a RTX 3090.
This game maxed out is no joke! I'm running it at 4K with all the ray tracing enabled, DLSS set to balanced and I can't hit 60fps consistently. I'm using a RTX 3090.
At 4k a 3080 isn't going to be enough if you want all the RT features enabled, unless you're willing to suffer with DLSS performance. This is the rare case where I believe a 3080ti will have a decent leg up on even a 3080 12GB since the RT features are so heavy.this looks like a game where a 3080 is actually required for the best experience...total PC graphics showcase...I'm still going to wait until after Elden Ring to start this but I'm tempted
At 4k a 3080 isn't going to be enough if you want all the RT features enabled, unless you're willing to suffer with DLSS performance. This is the rare case where I believe a 3080ti will have a decent leg up on even a 3080 12GB since the RT features are so heavy.
So I'm not a fan of the art style but the lighting and shadows are really good.do the graphics match the performance hit?...meaning does it look that good maxed out?
Dying Light 2 PC Tech Review: Graphics Analysis, Optimized Settings, Performance Tests
Game runs bad maxed out on 12900K 5400Mhz and RTX 3080 at 4K but I will play the game at 1080p it is a little better,played two hours so far ,game is boring as fuck.Hope it gets better.
4K DLSS Performance Max Ray Tracing can hit below 50FPS
4K with DLSS in performance mode will render the image using 1080p resolution so that's what he should do.why play at 1080p??...why not just play at 4K and lower some of the graphical settings?
Well now that DF has posted their PC video with side-by-side comparisons of RT on/off, the performance results look a lot less awful.The performance seems to be exactly where it should be given the level of detail/features of the graphics. You don't need to enable RT if you don't want to, and that will give it the performance levels one would expect.
Yeah, I can’t figure out why autohdr isn’t working in this game. I thought it worked on every DX12+ game, but it must only work with certain major engines like UE.Well now that DF has posted their PC video with side-by-side comparisons of RT on/off, the performance results look a lot less awful.
Actually, I caved and bought the game after seeing the DF video show off the RT GI. I'm about 2 hours in, and so far enjoying it. The only thing I'm disappointed with is the lack of HDR support (Windows Auto HDR doesn't work either).
Also, for my fellow ultrawide users, Flawless Widescreen has a plugin out for the game now. I haven't tried it out yet, but hopefully it works well enough.
It doesn't even have HDR on the console versions. It seems to be an extremely odd omission in this day and age. With how good the game looks HDR would absolutely send it over the top.Game looks incredible. Absolutely the new graphics benchmark. The raytraced sun shadows are the biggest performance killer.
Only disappointment so far is no HDR.
Yes, it looks amazing. The ray traced global illumination and ambient occlusion add an amazing amount of depth to the image. It seems like the gameplay slice in the first hour was curated to show off what a graphic powerhouse the game is because I involuntarily said "wow" before the game even gave me control.do the graphics match the performance hit?...meaning does it look that good maxed out?
The game is fairly on-rails until you're done with that hospital. So I wouldn't judge it much until you're free to explore.The game is definitely a looker, but I'm not sure on the game itself as of it. I had to stop and go to sleep before I was able to finish the GRE hospital segment at the beginning of the game. But a couple annoyances have already popped up:
Even though I generally dislike dialogue wheels, your player character actually says what the wheel option says when you choose it. There is no ambiguity there. It also seems like they made it more treacherous to traverse the game at night with the volume of biters that roam around and the new howler zombie type.
- Invisible walls that actually have collision you can observe when you swing your weapon if you try to traverse outside the area leading to the radio tower at the beginning (I was trying to see if I could get up on top one of the other broken bridge segments).
- The game kills you if you stray outside of the "mission area" for a mere 5 seconds. Might be just for the introductory part of the game, but this seems very odd for a supposedly open world game. Hopefully that goes away once you get your biomarker.
It doesn't even have HDR on the console versions. It seems to be an extremely odd omission in this day and age. With how good the game looks HDR would absolutely send it over the top.
Yes, it looks amazing. The ray traced global illumination and ambient occlusion add an amazing amount of depth to the image. It seems like the gameplay slice in the first hour was curated to show off what a graphic powerhouse the game is because I involuntarily said "wow" before the game even gave me control.
My guess is given they are a lower-budget studio they likely just didn't have the equipment to develop the game with HDR. Also, this game has likely been in development for 5-6 years at this point. I believe they've been working on this game since only a year after the release of the last one, and honestly, the level of polish i'm seeing with a game of this massive size really shows it's had solid development for quite a while.The lack of HDR is strange for a AAA title in 2022. That's been the standard for at least 3-4 years for anything with a budget. I wonder if they'll bother to add it later, or why it was left out.
The game seems to be using a stricter version of Denuvo:
https://www.reddit.com/r/pcgaming/comments/skehps/the_denuvo_drm_implementation_in_dying_light_2_is
"Here comes the problem with the DRM which is specific to Dying Light 2. The activation key becomes void after every computer restart so the user must go through the re-activation process again every time. This process also slows down your game boot times by a considerable amount. Combined with the fact that only 5 activations a day are possible, it shouldn't be too soon before we start seeing cases of players being locked out of the game."
The good thing at least is it doesn't seem to be suffering any performance issues like a few other notable releases recently. I was wondering why the screen stayed black for around 15 seconds when transitioning from the splash screens to the main menu, though.The game seems to be using a stricter version of Denuvo:
https://www.reddit.com/r/pcgaming/comments/skehps/the_denuvo_drm_implementation_in_dying_light_2_is
"Here comes the problem with the DRM which is specific to Dying Light 2. The activation key becomes void after every computer restart so the user must go through the re-activation process again every time. This process also slows down your game boot times by a considerable amount. Combined with the fact that only 5 activations a day are possible, it shouldn't be too soon before we start seeing cases of players being locked out of the game."
Do you reboot your PC more than 5 times a day?This is stupid.
I'll probably wait on this. I liked the first game ok but I only paid $20 or so for it. When you take away the gorgeous visuals it doesn't seem like there is much more here vs what the first game brought to the table. I can wait.
The good thing at least is it doesn't seem to be suffering any performance issues like a few other notable releases recently. I was wondering why the screen stayed black for around 15 seconds when transitioning from the splash screens to the main menu, though.
Do you reboot your PC more than 5 times a day?
A few years ago it was "Do you change your hardware 5 times a day?"The good thing at least is it doesn't seem to be suffering any performance issues like a few other notable releases recently. I was wondering why the screen stayed black for around 15 seconds when transitioning from the splash screens to the main menu, though.
Do you reboot your PC more than 5 times a day?
I haven't had any issues. The first startup takes a few seconds longer, but it's not a big deal. The game already loads so fast as it is.This is stupid.
I'll probably wait on this. I liked the first game ok but I only paid $20 or so for it. When you take away the gorgeous visuals it doesn't seem like there is much more here vs what the first game brought to the table. I can wait.
Just had a read through the thread. With regards to GeForce NOW, it would make sense since every time you start the game you are likely on a different node. Since you are using your Steam account to play the game through GFN, Denuvo is interpreting this as an entirely new PC on your account. Seems to me that this isn't about rebooting your PC, but about streaming services representing a new PC each time. Is there any case of a user reporting being locked out of the game from simply rebooting their own PC and playing the game locally more than 5 times? The OP stated they did some weird methodology with offline mode and whatnot, not actually testing the veracity of their own claims by literally rebooting their PC more than 5 times.A few years ago it was "Do you change your hardware 5 times a day?"
Goalposts being shifted. A few years from now it will be "Do you restart Steam 5 times a day?" Eventually, "Do you launch the game 5 times a day?"
Someone who is having issues with their PC, say with drivers or with Dying Light 2 itself, could easily reboot 5 times a day.
The issue was discovered by GFN users who were locked out after starting the game 5 times, each time requiring a new key. This will have to be fixed.
The game seems to be using a stricter version of Denuvo:
https://www.reddit.com/r/pcgaming/comments/skehps/the_denuvo_drm_implementation_in_dying_light_2_is
"Here comes the problem with the DRM which is specific to Dying Light 2. The activation key becomes void after every computer restart so the user must go through the re-activation process again every time. This process also slows down your game boot times by a considerable amount. Combined with the fact that only 5 activations a day are possible, it shouldn't be too soon before we start seeing cases of players being locked out of the game."
This could explain why we havent seen any benchmark reviews for the game yet. 5 times a day switching out GPU's and CPU's.....what a headache that would be lol.That or 5 per day if it detects different hardware which might make sense if they allow the game to be shared on your steam library. Some games don't even allow steam to do that, so this is a good middle-ground solution.
No clue. I would never use it personally. Personally, i'd rather just buy a console at that point. People say the latency isn't bad, but I just don't see how that's possible. You've got a bare minimum of at least 30-50ms added to inputs. Hell no. You hit a key, it goes to the server, processing happens, it comes back over the internet again. Yeah, hell no. This isn't using Microsoft Word on a Horizon workstation where the extra latency isn't a big deal..This could explain why we havent seen any benchmark reviews for the game yet. 5 times a day switching out GPU's and CPU's.....what a headache that would be lol.
So, not being an ass, but other then streamers. Do a lot of people actually use Geforce Now?
Lol internet stranger wants you to trust him, says he doesn't trust other internet stranger who turns out to be a real verified person.John Papadopoulos of DSOGaming chimed in on the Reddit thread.
https://www.reddit.com/r/pcgaming/c...m_implementation_in_dying_light_2_is/hvkjyqz/
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Smelled like the usual "denuvo kills your SSD!" FUD and misinformation bullshit as soon as I opened and skimmed that reddit thread. And it's got 1.1k upvotes no less, which tells you misinformation isn't just something people want drip-fed to them daily, but demand.John Papadopoulos of DSOGaming chimed in on the Reddit thread.
https://www.reddit.com/r/pcgaming/c...m_implementation_in_dying_light_2_is/hvkjyqz/
View attachment 440694