Dying Light 2

polonyc2

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Oct 25, 2004
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It's getting ridiculous. Especially since they make more money by selling for less, by making up for it in volume, as there is next to no unit cost associated with digital distribution. You are only paying for bandwidth and electricity per unit.

PC game prices drop pretty fast so waiting for a sale is rarely a bad decision...plus the game will have gotten multiple patches by then

as far as Dying Light 2, I'm leaning towards getting just the base game for the current sale price of $35.99...the 1st expansion/DLC doesn't look all that great if it's just an arena combat mode
 

ghostwich

2[H]4U
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Sep 10, 2014
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PC game prices drop pretty fast so waiting for a sale is rarely a bad decision...plus the game will have gotten multiple patches by then

as far as Dying Light 2, I'm leaning towards getting just the base game for the current sale price of $35.99...the 1st expansion/DLC doesn't look all that great if it's just an arena combat mode
Honestly, I'm surprised you haven't bought it already. It has raytracing, after all.
 

polonyc2

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Honestly, I'm surprised you haven't bought it already. It has raytracing, after all.

I'm going to buy it...been busy with other games and I'm more patient now with waiting for a few patches and sales...but will most likely pick it up with this current sale which runs through Sept 6th...I hear this has one of the best RT implementations...
 

Armenius

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I'm going to buy it...been busy with other games and I'm more patient now with waiting for a few patches and sales...but will most likely pick it up with this current sale which runs through Sept 6th...I hear this has one of the best RT implementations...
The majority of issues the game had when it released have been fixed. My only issue with it currently is that they made the standard biters glue to you when they get within grabbing distance. They are really grabby and it is now really annoying to try and clear out things on the street like military outposts. Once a biter decides it wants to grab you there is no way to avoid it.
 

Armenius

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Lead designer gives some general info on the expansion in response to a critical video.

https://nitter.it/smektalaTM/status/1567200613087207426
1662573170699.png
 

FearTheCow

Supreme [H]ardness
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May 2, 2006
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6,193
There tech support sucks, after asking me to reinstall the game and it not fixing the problem they stopped responding to the email chain.
 

FearTheCow

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May 2, 2006
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I hope that PC in your signature isn't what you tried running the game on.
I can't see my signature so no clue what is in it at this point, I would hope a 5900x, 6900xt, 32 gig of ram, and a 2tb nvme drive is good enough to start and play a game which I was able to 4 months ago.
 

polonyc2

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I can't see my signature so no clue what is in it at this point, I would hope a 5900x, 6900xt, 32 gig of ram, and a 2tb nvme drive is good enough to start and play a game which I was able to 4 months ago.

your signature shows: FX 8320 4.4GHz / H100i AIO / Gigabyte GA-990FXA-UD3 rev.4 / 8GB Corsair ram / Gigabyte 6870 1GB / Seasonic 550 PSU / Silverstone RV03 case
 

polonyc2

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I almost picked up the game during the last Steam sale but I'm glad I held off...I figured it would be going on sale again during the upcoming Steam Halloween sale...seems like the game is constantly being improved and it's better to wait
 
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polydiol

[H]ard|Gawd
Joined
Feb 3, 2004
Messages
1,431
Anybody else experience dizzyness or anything? I've tried all the settings on the planet and within a few minutes of moving around I feel nauseous with this game, it started on day 1 and I gave it up to now and retried and same problem.
 

FearTheCow

Supreme [H]ardness
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Messages
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Anybody else experience dizzyness or anything? I've tried all the settings on the planet and within a few minutes of moving around I feel nauseous with this game, it started on day 1 and I gave it up to now and retried and same problem.
Have you tried changing the FOV? My normal FOV with other games made me sick in this game so had to turn it down.
 

Armenius

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The issue with the FOV adjustment in DL2 is it adjusts both the hFOV and vFOV at the same time, creating a weird fisheye-like effect where things appear further away than they actually are if you increase the slider adjustment. The vFOV needs to stay fixed. We also don't know what the starting value is, so "-10" and "+20" may as well be arbitrary values. One thing is for sure, the default hFOV is too damned narrow, but the zoomed out feeling of increasing the FOV value makes things worse than the default.
 

polonyc2

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40% off is a nice deal...$35.99 is a much better price than $59.99

I ended up holding off and not buying it during the last sale but the game is on sale again on Steam (part of a bundle with Dying Light 1 Enhanced Edition)...if you already own the first game then the price drops to $29.99...this time I'm definitely going to buy it...50% off is a great deal...I don't see it dropping any lower anytime soon, even during the Steam Winter sale

I had a feeling it was going to go on sale again during the Halloween sale so I'm glad I waited
 

TaintedSquirrel

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I ended up holding off and not buying it during the last sale but the game is on sale again on Steam (part of a bundle with Dying Light 1 Enhanced Edition)...if you already own the first game then the price drops to $29.99...this time I'm definitely going to buy it...50% off is a great deal...I don't see it dropping any lower anytime soon, even during the Steam Winter sale

I had a feeling it was going to go on sale again during the Halloween sale so I'm glad I waited
There's something weird going on with that bundle.
The DL1 they've bundled is the Enhanced Edition for $30. However the Definitive Edition is $10... So you can just go buy the DE by itself for $10, then go buy the DL2 bundle for 50%. You save money and get a better version of DL1. It's also cheaper than buying DL2 by itself for $60, it's currently not on sale at all.

They've bungled the bundle and it's also possibly a pricing error.
 

polonyc2

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I finally bought this today through the Steam Halloween sale...$29.99 is a great deal and I don't see the price dropping any lower anytime soon...
 

Armenius

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Blood Ties launches tonight at 23:00 UTC. A new patch is out to enable the DLC and includes a myriad of fixes. Intel XᵉSS was also added.

https://dyinglightgame.com/news/update-1-7-2/
Bloody Ties DLC is here! (available on November 10th)
Who doesn’t want hundreds of fans chanting their name in perfect unison? Or feel like they are loved and admired while obtaining unimaginable riches at the same time? But what if, to have it all, one must first pay the highest price?

Play The First Story DLC:
  • Discover a New Location — venture to Carnage Hall, the epicenter of splendor, death, fame, barbarity, fortune, and bloodshed. The place where the greatest fighters battle for glory!
  • Experience a New Narrative – secure a spot in the Pantheon of the best fighters, and make tough choices as the plot for power and revenge reaches its tipping point.
  • Behold… the Carnage Manica! — tap into the power barricade that is the Carnage Manica and take hold of new weapons to make creative combat that much more creative.
  • Fight the Freaks — face off against hordes of new Infected like the towering Gorilla Demolisher, fire-spewing Inferno, and many others!
X-Ray – First Phase
The all-time loved feature from Dying Light is back! X-ray is available and will make your gameplay more memorable! Please keep in mind that this is the first phase of this feature, and we will work in the future to make it iconic for Dying Light 2 Stay Human – your feedback is appreciated, so smash some bones and let us know what you think about it!

Game Update
In update 1.7.2, apart from introducing Bloody Ties DLC, we’ve worked on multiple QoL changes and major issues that did not allow you to enjoy the game to the fullest. Check the entire list below:
  • Gameplay Updates
    • The Nights in The City got darker! Overall darkness is way deeper than before
    • Throwable items trajectory implemented
    • Players can now run in the PK ship HUB
    • Outfits preview is available
    • Fixed an issue with the achievements not being granted to the players upon completion
    • Players will no longer be able to travel outside the playable area in Let’s Waltz quest
    • Waltz in Let’s Waltz quest will no longer be idle
    • You can no longer get stuck in a car during the Let’s Waltz quest
    • During the Let’s Waltz quest, toxic chemicals will reduce the player’s infection as usual
    • Fixed an issue where UV Safezone in Main Terminal Station was not fully functional
    • Hakon won’t fall asleep on the mattress in the Getting Stronger quest, allowing players to progress with the quest
    • The toxic area near Downtown and The Wharf will deal damage again
    • Howler’s alert indicator will be shown correctly
    • The death screen will be shown correctly when defeated in the Challenge
    • Collectibles from Chapter 2 will not count toward the achievements
    • Fixed an issue where the grappling hook was unavailable during Hooked on the Thrill Challenge, and Nightrunner Trial 3
    • Multiple Challenges got fixed objective count and timers
    • The Wharf water tower will be correctly assigned to Peacekeepers upon the player’s decision
    • Virals will hear better, reacting to various sounds with more intensity
    • Fixed an issue where the Infected becomes unresponsive and dies
    • Damage scaling for fists and dropkicks is fixed, no longer allowing players to box through the game easily
    • You can no longer fall through the elevator
    • Fixed an issue with “Leaving the mission area” during the Twin Brothers’ quest
    • Added a new Craftmaster upgrading tutorial for the new players
    • The wardrobe is no longer blocking the exit in one of the safe zones
    • Frank’s door at the Fish Eye is now open during Explore Villedor mode, which will allow plates to get a collectible located there
    • Fixed AI outline during Rage Mode in one of the story quests
    • Fixed issues with Stamina not depleting during some of the Nightrunners’ trials
  • Co-op Updates
    • Users won’t encounter a black screen while activating windmill when one of the players is respawning
    • Animation of grabbing the player by infected should no longer freeze
    • You can now leave the game if the host dies during certain story quests
    • Fixed user’s online ID disappearing during some activities in co-op
  • UI/UX Updates
    • Removed a glitch where a white box showed up when LMB was clicked
    • Fixed a display timer on Challenges from Chapter 1
    • Players will be no longer to see outside the map with the Photo Mode
    • Fixed lighting inside buildings during the day
    • AI clothes will not stretch in a long distance
    • Fixed some missing textures in the bazaar
    • Beehives are more aligned with the trees in the Prologue
    • Fixed the sound glitch that did not play any sound during the death screen
    • Biters will ragdoll correctly when dropkicked
    • Raindrops will be appropriately displayed on the water’s surface
    • Aiden’s Stash text fixes
    • Multiple Lightning/Brightness tweaks
    • Fixed an issue with previously looted bags being highlighted during survival sense
    • Fixed issues with missing textures
    • Parts of the player’s outfits are now displayed correctly in Photomode, and inventory
    • Fixed an issue with parkour music being stuck on one track indefinitely
  • Technical Updates
    • Fixed an issue where using a rollback feature might lead to the game crashing
    • Fixed the framerate drop issue that was happening randomly after a few hours of gameplay
    • Fixed an issue with random crashes during the combat
    • Players will no longer be stuck in the infinite loop after launching the game in Steam Offline mode
    • Fixed multiple crashes on consoles
    • Fixed random freezes when changing some options
    • Fixed textures in X13
    • Fixed D3D failed to execute error
    • Fixed occasional crashes when playing with Video Settings set to D3D12 Ultimate Raytracing
    • New Intel XeSS upscaler available
    • Screen space reflections are now more stable & capable of reflecting particles
    • Improved water rendering
    • Improved water ambient lighting
    • Improved water screen space reflections
    • Water is now able to reflect reflection probes in the interiors
    • Water & fog interaction is enhanced.
    • The default sharpness value for upscalers closer resembles the native result
    • Ray-tracing VRAM consumption reduced (up to 1G)
1668027730999.png
 

polonyc2

Fully [H]
Joined
Oct 25, 2004
Messages
22,759
Blood Ties launches tonight at 23:00 UTC. A new patch is out to enable the DLC and includes a myriad of fixes. Intel XᵉSS was also added.

Game Update
In update 1.7.2, apart from introducing Bloody Ties DLC, we’ve worked on multiple QoL changes and major issues that did not allow you to enjoy the game to the fullest. Check the entire list below:

like with most games nowadays it seems noticeably improved over the launch day version...almost always better to wait a few months...I bought it for 50% off last week and I'm happy with that price

some nice changes of note:

-The Nights in The City got darker! Overall darkness is way deeper than before
-Ray-tracing VRAM consumption reduced (up to 1G)
 
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