Dying Light 2

polonyc2

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Oct 25, 2004
Messages
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Dying Light 2 Update 1.3.0 is here!

huge patch which adds New Game+ and a lot of other fixes...

https://steamcommunity.com/games/534380/announcements/detail/3192499225949801727

Gameplay Updates

-Enemies with bows are less annoying — decreased damage output
-Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
-Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
-Fixed a possibility to fast travel between map regions after completing various quests
-Fixed a random AI bug of Human encounters
-Fixed infected invulnerability to arrows
-Fixed missing rewards after Bandit encounters
-Fixed the Virals patrol movement in GRE facilities
-Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value

Quest Updates

-Fixed a bug related to wall-clipping during the Let’s Waltz quest
-Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
-Fixed the map display bug in The Only Way Out quest
-Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
-Fixed Sophie’s inaccessible position in The Raid quest

UI/UX Updates

-Added FOV slider on PlayStation 5, and Xbox Series X
-Improved UI textures optimization
-Fixed issues related to switching between keyboard and controller
-Fixed inhibitor pop-up message in Markers of Plague quest
-Fixed quest display in journal
-Fixed tutorial window display
-Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
-Aiden should no longer T-pose in the main menu
-Fixed crashes related to launching the game in 5760x1080 resolution
-Fixed display of incorrect numbers on Immunity Bar
-Minor changes to PC key bindings

Technical Updates

-Improved game stability
-Several crash sources fixed
-Improved the stability of frame rate in various places on the map
-Fixed multiple bugs that allowed players to see and fall outside map texture
-Fixed occasional texture glitches in various places on the map
-Fixed various audio glitches
 

Mchart

Supreme [H]ardness
Joined
Aug 7, 2004
Messages
5,482
A little bit pissed that NG+ can't be enabled in a current game. IMO, the game is way too easy, and really "- Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)" is all I feel the game needs at night time to make night actually threatening.
 

Zarathustra[H]

Extremely [H]
Joined
Oct 29, 2000
Messages
34,049
So, DL2 is 20% off on Steam right now.

That's not quite as cheap as I usually buy into a game, but I enjoyed the last one and have thus been looking forward to this one for a while, so I might pull the trigger.

If I go with the base version, is there anything in the "Deluxe" or "Ultimate" editions that would really be a shame to miss out on?

Appreciate any input.
 

polonyc2

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Oct 25, 2004
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seems like the only reason to get the Deluxe or Ultimate editions are for the story DLC...with Deluxe you get 1 story DLC while Ultimate gives you 2...me personally I would just get the standard edition and buy the DLC standalone if they end up being good

I plan on buying this but closer to when I actually plan on playing it...will probably pick it up during the Steam Summer sale where I'm guessing it'll be a bigger discount (maybe 33%)
 

TaintedSquirrel

[H]F Junkie
Joined
Aug 5, 2013
Messages
11,197
This game is expensive, it has an all time low of 20% ($47) across all stores. I even checked my gray market sites, same price. It's also the first game I've seen that has a higher price on the cdkeys store.
I know it's recent (feb 2022) but they usually drop faster than that. Should be in the $30's by now, somewhere.
 

Mchart

Supreme [H]ardness
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Aug 7, 2004
Messages
5,482
This game is expensive, it has an all time low of 20% ($47) across all stores. I even checked my gray market sites, same price. It's also the first game I've seen that has a higher price on the cdkeys store.
I know it's recent (feb 2022) but they usually drop faster than that. Should be in the $30's by now, somewhere.
I believe it's because it sold good, and still largely is. It's a decent game. TBH. My only real complaint is that it's just too easy, and the increased difficulty of the patched in NG+ doesn't really 'fix' that problem, since it's NG+ only.
 

polonyc2

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Oct 25, 2004
Messages
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My only real complaint is that it's just too easy, and the increased difficulty of the patched in NG+ doesn't really 'fix' that problem, since it's NG+ only.

why not increase the difficulty to Hard?
 

TaintedSquirrel

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Aug 5, 2013
Messages
11,197
I believe it's because it sold good, and still largely is. It's a decent game. TBH. My only real complaint is that it's just too easy, and the increased difficulty of the patched in NG+ doesn't really 'fix' that problem, since it's NG+ only.
Dying Light 1 actually added Nightmare diffculty with the DLC, and I also found it piss easy.
 

Mchart

Supreme [H]ardness
Joined
Aug 7, 2004
Messages
5,482
why not increase the difficulty to Hard?
My difficulty is on hard. The game isn't hard. The biggest thing it needs is what was added only with the NG+ mode, which is having random spawns of volatiles, etc at night time. Without that feature night time is basically a walk in the park in this game compared to the last one.
 

polonyc2

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Oct 25, 2004
Messages
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some news about DLC #1 (expected in June)

Looking ahead, you’ve promised two story expansions, the first of which arrives in the coming months. Can you share any details on what to expect from that?

What I can say right now is that the first one runs parallel to the main story, so it can be started right after Aiden arrives in The City. Since it’s the first one out the gate, we didn’t want to force players to finish the game before they’d be able to have fun with it. I went through some of the speculations our community has expressed online, but I haven’t seen any of those theories get it right. So I hope that we’ll positively surprise people with this DLC
 

polonyc2

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Oct 25, 2004
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Week 1: Double XP weekend: April 28 - May 2

Week 2: Trove of Crystals weekend: May 5 - 9
(Better crystal cores in Dark Hollows)

Week 3: Blue Moon weekend: May 12 - 16
(Enhanced night infection immunity and chemical resistance)

Week 4: Hypermode weekend: May 19 - 23
(Enemies catapult into the air on impact)
Exploit the benefits of the Blue Moon and Hypermode weekends to have even more fun with the game thanks to extra strength and immunity!

https://twitter.com/DyingLightGame/status/1519723147993530368
 
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Zarathustra[H]

Extremely [H]
Joined
Oct 29, 2000
Messages
34,049
Week 1: Double XP weekend: April 28 - May 2
Week 2: Trove of Crystals weekend: May 5 - 9
(Better crystal cores in Dark Hollows)
Week 3: Blue Moon weekend: May 12 - 16
(Enhanced night infection immunity and chemical resistance)
Week 4: Hypermode weekend: May 19 - 23
(Enemies catapult into the air on impact)
Exploit the benefits of the Blue Moon and Hypermode weekends to have even more fun with the game thanks to extra strength and immunity!

https://twitter.com/DyingLightGame/status/1519723147993530368

The hell? The game changes by date?

I'm not sure I like that at all.

Is this one of those "always online" titles or something?
 

scojer

[H]F Junkie
Joined
Jun 13, 2009
Messages
8,402
The hell? The game changes by date?

I'm not sure I like that at all.

Is this one of those "always online" titles or something?

No, it's like the first one. It has a storyline and things to do, you can play offline. You can go online and they add different gameplay modifiers to add re-playability to the singleplayer campaign.
 
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OutOfPhase

Supreme [H]ardness
Joined
May 11, 2005
Messages
5,022
Still playing it. Still fun. Not perfect, but fun.

I did end up making a 100% durability mod, admittedly. It isn't a big deal IMO, but also, just dislike that mechanic in general.
 

polonyc2

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Oct 25, 2004
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Dying Light 2's first major story DLC delayed

Techland was originally promising the game’s first big story expansion in June, but that is now being pushed to September so the team can add some extra polish...

"Over the last few months, we have focused on adding some of your most requested features, such as New Game + mode, FOV slider for consoles, and many co-op improvements," the studio said. "On top of that, in June, we will introduce the first game Chapter entitled In the Footsteps of a Nightrunner, filled with content and events, as well as the highly anticipated photo mode"

"That being said, we need a bit more time to develop the first story DLC, which is now planned to be released in September"

https://twitter.com/DyingLightGame/status/1524751706268962816
 
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djoye

2[H]4U
Joined
Aug 31, 2004
Messages
3,012
I've been enjoying this. I wouldn't say that the graphics are awesome, but I'm mostly impressed with the lighting and shadows. RTX3090 at 1440p, DLSS balanced with everything cranked and I'm probably getting around 90 FPS with rare dips. I took the screenshot below because the lighting feels accurate. The awning appears to be affecting the light reflecting in the glass on the door and the light on the cabinet to the right seems to be affected by the door.

20220606161738_1.jpg
 

Armenius

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Jan 28, 2014
Messages
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New patch adds bounty hunting to the game through a new NPC with a new quest. Daily and weekly bounties to hunt and kill new special infected will provide new rewards. New trials also test your combat and parkour skills. Among other improvements in the new patch, a photo mode was added. Nearly 1500 fixes and improvements are also included.

https://dyinglightgame.com/news/update-1-4-0/
 
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