cybereality
[H]F Junkie
- Joined
- Mar 22, 2008
- Messages
- 8,790
Yeah, The Ancient Gods were great and a nice length for a DLC.
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Yes... I have been a fool. I'm usually quick to adapt to new things, but I really did kinda hate the loop on this for the longest time. Now I'm about ready to call it my favorite Doom game (next to maybe Doom 3 because I like its style the best). I could barely pry myself away.I'm glad it worked out this way, even if I feel like kind of an idiot.
I don't think I'm going to be getting many of my projects done this week. If it wasn't for me being curious about the RTX update it could have taken another year! Perfect timing too, because I've been doing another Hollow Knight run this past week, and my reflexes are frosty
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It's honestly the best FPS game of all time IMO.
However, I thought it sucked for like the first 2 or 3 hours. It takes some time to "get it" but once you let go it is so much fun.
I have over 150 hours in Doom Eternal across various campaign+difficulty playthrus but still think it's shit and prefer Doom 2016. Doom 2016 is perfection in minimal but functional storyline, gameplay, and none of this DLC/social junk. Hugo Martin and his popculture bloat really screwed up "Doom" to where I have zero interest in the franchise anymore. But hey - that's just me and I'm still happy for anyone who actually enjoys the game.
2016 is actually quite boring to play now after having experienced Eternal. It doesn't get the adrenaline pumping like Eternal does. 2016 is still a good game, but Eternal improved on it in almost every way.I actually like both of them now. I agree that Doom (2016) was classic Doom perfection. And it's still an excellent game to play. (I still like Doom 3 just a bit better, because I love the specific atmosphere, ambience, etc. myself.) I'm really starting to enjoy Eternal though. And you're right, it's a very different type of game. I wouldn't say that it's any worse of a game, but it is definitely different enough that if you're on the fence, or prefer the original style, you probably won't like it as well.
That said, it's definitely clicked for me now. I'd rate Doom 3, Doom 2016, and Eternal more or less even give or take a bit for what mood I'd be in. There will definitely be times when I'm going to feel like playing one of the others instead, but I replay id games so often that it's really not going to matter.
I want a proper Quake game now.
Why would you play something you think stunk for 150 hours? It couldn't have possibly been that bad then.I have over 150 hours in Doom Eternal across various campaign+difficulty playthrus but still think it's shit and prefer Doom 2016. Doom 2016 is perfection in minimal but functional storyline, gameplay, and none of this DLC/social junk. Hugo Martin and his popculture bloat really screwed up "Doom" to where I have zero interest in the franchise anymore. But hey - that's just me and I'm still happy for anyone who actually enjoys the game.
I put that amount of time into Skyrim without finishing it because I wanted to like it. You can sink many hours into a game and still think it sucks. Just for comparison I put more than twice the hours total into Oblivion and finished it across multiple platforms before mods.Why would you play something you think stunk for 150 hours? It couldn't have possibly been that bad then.
I put that amount of time into Skyrim without finishing it because I wanted to like it. You can sink many hours into a game and still think it sucks. Just for comparison I put more than twice the hours total into Oblivion and finished it across multiple platforms before mods.
I like to play high skill ceiling games like Doom Eternal until I fully understand the mechanics, strategies, and pros/cons of how the systems work.Why would you play something you think stunk for 150 hours? It couldn't have possibly been that bad then.
Sounds interesting.ThxIt's only ray traced reflections AFAIK, so the difference isn't huge but it does look better.
Witth RT now :]Yeah, I plan to play it again. Might try to play all the Doom games from the beginning, I never finished the original Doom (1990's) or Doom 3, so I'd like to play them now.
Yeah that's what I mean. You only ever get 1 fuel which is only good enough for basic zombies and imps. So 99% of the time you just use that 1 fuel on them because it gives you enough ammo to kill the bigger demons... then let it recharge and repeat. I think I've used a fully charged chainsaw on large demons like 2 times because of how it works. Basically you have to be fully aware of whether you're going into an encounter with a fully charged chainsaw and go straight for the heaviest demon if you do.Kills do generate fuel, but I think only up to 1 (for small enemies), you have to save fuel for the bigger guys (but usually this is not an option).
Glad you're enjoying them. Eternal in particular is fast and frenetic.I've kind of been on a rampage playing through Doom 2016 and this. I wish I hadn't slept on them until now, they're both great games. Unbelievably satisfying combat, especially in Eternal (which, BTW, is better in every regard in my opinion.) My one small beef with Doom Eternal so far is the chainsaw mechanic. I like the concept of using it all the time to generate more ammo, but since you need 3x "fuel" for killing heavy demons with it, it means you basically NEVER get to use it on heavy demons because you're always wasting one or two fuel on light demons for ammo. They should have made it so kills generate fuel for the chainsaw so you can save it up for a heavy demon. Idk, not sure how much better that would work but I feel there's SOME other way to do it better. Still super fun as is.
Also, I have shelves in my space castle for my toy collection. GOTY all years: (yes I know it's a freaking monitor picture, the game will not show up in print-screens for whatever reason..)
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I am now working on Part I of the DLC and the onslaught from the enemies requires some truly high level play. You have to use every skill and weapon the arsenal to survive. Good stuff. It would never fly as part of the base game but as DLC it is ok.
DLSS looks prettier in this game than without or no difference?![]()
it's been a topic of debate. DLSS basically gives a softer image that's almost like an additional pass of temporal anti aliasing. in my opinion yes it does actually improve image quality slightly, at least on the "balanced" or higher settings, especially with a sharpening filter turned on. but i'm sure there are others that would disagree with me. at the very least it's a pretty subtle difference for a huge performance gain.DLSS looks prettier in this game than without or no difference?![]()
is DLSS even needed with ray-tracing enabled at 1440p 60+ fps?
So in Battlefield V, I find that 1080p with resolution scale set to max (4K) yields the best image, significantly better than DSR set to 4K plus DLSS gets close but not quite but the game absolutely flies. How native 4K without DSR would stack up I can’t say.it's been a topic of debate. DLSS basically gives a softer image that's almost like an additional pass of temporal anti aliasing. in my opinion yes it does actually improve image quality slightly, at least on the "balanced" or higher settings, especially with a sharpening filter turned on. but i'm sure there are others that would disagree with me. at the very least it's a pretty subtle difference for a huge performance gain.
No. You render the game at 4K and downscale to 1920x1080. With the game rendering at 4K DLSS will be starting image reconstruction from a higher base resolution. Would probably make more sense to just DSR to 2715x1527 (2x 1920x1080) without using DLSS, though.DSR with DLSS doesn't make any sense.
So you have a 1080p screen, and you render the game to 1080p, upscale to 4K, and then downscale back to 1080p?
Seems like you would just lose performance and it would look worse.
is DLSS even needed with ray-tracing enabled at 1440p 60+ fps?
Doom 2016 was almost perfection. My only complaint was that they did not include a proper editor. I guess with how companies don't include editors almost at all anymore, and haven't for the last 10+ years, I suppose we should be thankful that we at least got SnapMap. Other than that, everything about Doom 2016 was perfect. Amazingly well optimized, music was heart pumping, visuals were slick and clean, UI made sense, the non stop arcade action was a direct throwback to old school doom, it had a story but it never seem to take precedence over the action, had tons of extra easter eggs laying around, and enough challenges to keep you trying.
I tried Doom Eternal. I wouldn't say it's bad at all, but when compared to Doom 2016, it just... falls short. I can't even reall explain it. It just doesn't feel like the same game. The combat was more aggravating, the music wasn't quite as engaging, etc.