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Ok, so they don't support the Oculus SDK natively yet, however, it is supported via SteamVR. So, unless you have a really borderline system as to VR specs, it should still run just fine on the Rift. Another reason I prefer buying on Steam is that I own both VR HMD's, so I want to be able to switch between the two at times. I have yet to find any SteamVR game that doesn't run just fine on my rig with the Rift... then again, I've got a lot of performance headroom to spare in doing so.
I disagree. I've run into a lot of crashes/bugs caused by SteamVR's buggy API when the same software running from Oculus Home runs flawlessly. Also, ATW and ASW will not function when not using the Oculus API.
The problems I have aren't performance related. Steam's OVR services would often crash, kicking me out of the OpenVR environment. To fix it I'd often have to manually kill all Steam processes then restart Steam itself - otherwise Steam would complain about software already running and wouldn't allow me to open anything else on the Steam platform. Occasionally a warm reboot is the only way to fix it. A friend of mine with a Vive (and doesn't have Oculus Home installed at all I might add), and a beefier machine than I has this same issue.
The problems I have aren't performance related. Steam's OVR services would often crash, kicking me out of the OpenVR environment. To fix it I'd often have to manually kill all Steam processes then restart Steam itself - otherwise Steam would complain about software already running and wouldn't allow me to open anything else on the Steam platform. Occasionally a warm reboot is the only way to fix it. A friend of mine with a Vive (and doesn't have Oculus Home installed at all I might add), and a beefier machine than I has this same issue.