DooKey
[H]F Junkie
- Joined
- Apr 25, 2001
- Messages
- 13,165
DICE technical director, Christian Holmquist, says they began working on ray tracing for Battlefield 5 late last year and did it with early drivers and no hardware. That's just eight months ago and when you think about it this is pretty quick since it's new for PC gaming. Also, he says they went very wide with their approach to offload the work. They designed with 12 threads in mind and this will be ideal, but higher clocked eight thread machines might work as well. Regardless, the fact that they were able to get DXR working within eight months is quite the accomplishment and really does bode well for adoption of DXR in future games. I can't wait to see what other developers bring to the table the next couple of years.
“We haven’t communicated any of the specs yet so they might change, but I think that a six-core machine – it doesn’t have to be aggressively clocked – but 12 hardware threads is what we kind of designed it for. But it might also work well on a higher clocked eight thread machine.”
“We haven’t communicated any of the specs yet so they might change, but I think that a six-core machine – it doesn’t have to be aggressively clocked – but 12 hardware threads is what we kind of designed it for. But it might also work well on a higher clocked eight thread machine.”