Xrave
Supreme [H]ardness
- Joined
- Jun 29, 2004
- Messages
- 7,773
I also made this adjustment...too many accidental potion uses.I swapped my potions to the F1-F4 keys and attacks to the 1-8. Noob move? I find it better.
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I also made this adjustment...too many accidental potion uses.I swapped my potions to the F1-F4 keys and attacks to the 1-8. Noob move? I find it better.
I played a little of this last night and earlier this morning, was already experiencing rubberbanding and lagginess in general. I think I will not be purchasing this like I had previously planned to, most definitely not for $40 anyway (probably not even for thirty or twenty). It's doesn't really hold up all that well anyway imo, it almost feels like a chore to play sometimes. I did an amazon with a bow for a bit and then a crossbow and it felt wonky at times. The hit detection seemed off more often than not.
I agree I had some terrible rubber banding. I decided to stop the pre order. I’ll check out the reviews next month after it releasesI played a little of this last night and earlier this morning, was already experiencing rubberbanding and lagginess in general. I think I will not be purchasing this like I had previously planned to, most definitely not for $40 anyway (probably not even for thirty or twenty). It's doesn't really hold up all that well anyway imo, it almost feels like a chore to play sometimes. I did an amazon with a bow for a bit and then a crossbow and it felt wonky at times. The hit detection seemed off more often than not.
I agree I had some terrible rubber banding. I decided to stop the pre order. I’ll check out the reviews next month after it releases
I’d hope so. I was experiencing it very often. In fact a few times it got me killed.Aren't betas supposed to be a stress test for servers at release?
Shouldn't the rubber banding be alleviated to a degree once they get servers up to capacity?
I used to somehow bind them to the mousewheel. I can't remember how I did it though. You could then just scroll through.Haven't played D2 since probably 02 or 03.
Considering how arcadey Diablo3 is compared to this, I find it kind of odd how you can have only 2 active skills(auras or attacks) at any given time(of course can change on the fly). Or am I missing something here?
You d2 vets be smashing those button combos I bet. Lol
I swapped my potions to the F1-F4 keys and attacks to the 1-8. Noob move? I find it better.
What's your go to keybind set up?
That's actually the default behavior, I always have to remember to turn it off or I accidentally switch skills when using mouse 3 for something.I used to somehow bind them to the mousewheel. I can't remember how I did it though. You could then just scroll through.
It may just be desync occurring, like when you path your character near an object (around a corner, through a doorway, through a bunch of enemies, etc.) and there is a disagreement between your client and the server regarding what actually occurred - namely whether you successfully pathed through the area or not. The result is usually your character running ahead before suddenly being teleported back to the problem spot. In these cases it's not really a laggy server but rather a game engine from 20 years ago.That's actually the default behavior, I always have to remember to turn it off or I accidentally switch skills when using mouse 3 for something.
As far as rubber banding and lag, I'm 50/50 on whether it was any better or worse than the original. Hit detection was about the same, rubber banding caused by actual server lag, maybe a little worse? I'm guessing that 'hit detection' is part of the core game engine they won't be changing (since it's broken for singleplayer too) but hopefully rubber banding is fixable with more stable servers and faster connections.
Ya I noticed that last test. Kinda sucks but it didn't ruin the experience for me.Diablo 2 Resurrected ditched ultrawide support because it breaks the game
According to Blizzard, problems with 21:9 became abundantly clear during that technical alpha..."For example, the AI failed to sense the player and trigger attacks," reads a new Blizzard blog post. "Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention"...
https://us.forums.blizzard.com/en/d3/t/diablo-ii-resurrected-console-lobbies-tcpip-uw-updates/44360
LOL. Old ass game engine W10 only, well there goes my order.
It's Windows 10 only because it uses DX12, which is generally a good thing to see over DX11.LOL. Old ass game engine W10 only, well there goes my order.
You can take your w10 and TCP-IP removal and shove it, Blizzard.
I remember trying to play the original version of D2 at launch, the servers were a mess. Same thing with Diablo 3.
This shouldn't have the same demand so hopefully things go smoothly.
No point in spending more on infrastructure than you have to. How fast will the number of players trying to get on at the same time going to decrease and stabilize?They will have problems, totally...they would rather save money then spend money over provisioning "just in case"
Based on my and your experiences with Blizzard products on launch, I would curb your optimistic outlookI remember trying to play the original version of D2 at launch, the servers were a mess. Same thing with Diablo 3.
This shouldn't have the same demand so hopefully things go smoothly.
If they were smart and had burstable infra, would not be an issues, but likely more a software code base issue also. The problem is crappy launches last 2-3 days, then bugs, and maybe a week or 2 later people can actually play. So instead of pissing off players who may never come back, do it right, considering the profit they will rake in anyways.No point in spending more on infrastructure than you have to. How fast will the number of players trying to get on at the same time going to decrease and stabilize?
Starting my 5-day binge at launch! Just gotta get through work the next few days...4 days!
Sadly other than a couple WoW expansions this will be just the second Blizzard game I’ll pass on buying. The first was Warcraft 3 Reforged. I was excited by the promise of original networking options and Ultra Widescreen support. If they decide to try to add them back later, then I’ll reconsider. While I don’t think I’d use the alternative networking methods often, there were plenty of times during my time heavily playing D2 that I did use them. Also made use of them during D1 especially for Hellfire.
Initially they said it would have UW support and the first 'alpha' version did actually support it. They pulled the support before the open beta as they found it broke the game as some enemies wouldn't react to ranged attacks from that far away.I would like to see this promise of UWS support. It's been stated for basically forever that even WS would create issues, let alone UWS.
As for TCP/IP play, I played that like maybe five times in 20 years
View attachment 331305NOT EVEN DEATH CAN SAVE YOU FROM MEView attachment 331307
RELESE DATE SEPTEMBER 23RD
Its here & it looks absolutely incredible.
Official Site:
https://diablo2.blizzard.com/en-us/
View attachment 331319Blizzcon Deep Dive (developer commentary) <------Must watch!
i would assume so, for nowSo for those of us that have Ultrawide monitors, will D2 have the big black bars on either end of the screen? If so, then hard pass on this game.
What size?
Launch time is 0800 PDT/1100 EDT/1500 UTC on the 23rd.
https://twitter.com/RodFergusson/status/1435724309595660292
View attachment 393837