6.5 hours in Just got done with the Carnival FunHouse this is one of the best single player games I played in a while. I kept going back to the Fizz first aid station but all the guys in the funhouse respawned so I stopped doing that.
Are VRAM or normal RAM usages going up over time? Or maybe it’s using more GPU power as time goes on for some reason?
Nvidia drivers released today not sure if it will make your game perfect =)
- Deathloop: Today’s Game Ready Driver includes support for NVIDIA Reflex in the newly-released, critically acclaimed action game from Arkane. Switch Reflex on in the game options, and your system latency will be reduced by up to 40%, for a more responsive experience. Learn more in our new NVIDIA Reflex article.
IMO, Prey & Mooncrash are *really* hard to beat in terms of the atmosphere and general aesthetic. I enjoy deathloop, but Prey is brilliant, at least to me.I will say this and this is completely subjective: I think they got a little carried away with some of these puzzles.
I liked Mooncrash in Prey. That article makes good points.
Seems like a bug from the "private" beta has snuck into this hotfix- scrollwheel or clicks sometimes register twice.Bethesda released a new Deathloop patch today that it says will partially fix for the game's occasional stuttering issue...Version 1.708.4.0 is available now on both the Steam and Bethesda launcher versions of the game
As Digital Foundry tells it, the stuttering was simply a result of the camera movement stopping every 14 frames if playing with a mouse on 120 fps...they say it's not really your GPU or CPU struggling to produce a high framerate, it's the camera animation...if you change your framerate to something like 100 fps, the camera actually increases its speed for one frame, adding an unintended (if slight) extra bit of distance to your mouse movement...Variable refresh rate monitors with G-Sync or FreeSync at unlocked framerates would also appear to stutter
A less frequent issue Digital Foundry discovered is that when you load up a new map, every 600 frames may be a redundant frame, causing an actual stutter...
Just FYI- Mooncrash is not on Gamepass, you must purchase it separately.I'm not super far into Deathloop, but I prefer Prey thus far. That's no knock on Deathloop, either. I think Prey is one of the sleeper best games from the last 5-6 years. The game was nothing like I was expecting, either. I was under the impression it was a sci-fi shooter like the original. Instead, it was more like System Shock (or Bioshock) with Dishonored-style combat and stealth. I think the name did them no favors. It wasn’t very descriptive and it was the name of another game that was almost nothing like it.
The game is on Gamepass and is easily worth the price for a month or two by itself. It conveniently doesn't suffer from issues like a lot of other Gamepass titles can.
Is anyone running into an issue where you can't enable vsync no matter what setting you try? I was playing this game on my living room PC which is connected to a Sony TV (4K 60) and vsync just doesn't work. All other games I play work perfectly with vsync enabled but not this one.
Using the game setting or control panel setting? I would force it through your graphics control panel. I have not use the in-game V-Sync setting on anything in years.
I've tried it with in game settings and with the driver. Same results. It might have something to do with the latest Nvidia drivers. I'll try to fall back to the previous version and see if it makes a difference.Using the game setting or control panel setting? I would force it through your graphics control panel. I have not use the in-game V-Sync setting on anything in years.
Could have sent him a Windows 11 computer.This is pretty funny....
Microsoft is sending the star of ‘Deathloop’ a PS5 so he can play the gamehttps://www.nme.com/news/gaming-new...athloop-a-ps5-so-he-can-play-the-game-3054787
Only complaint right now with the game is difficulty TBH. I wish they would have put an option in. Yes, the game gets harder as you kill more of the key people throughout the day, but it's still, really, not that hard.
So put a difficulty option? The problem is that the game is just too easy on PC since you don't have the controller limitations.I think they needed to balance the difficulty with the fact that there's no manual save feature...I would have loved it but making it too hard would have turned off a lot of casual gamers...
With a controller I think the difficulty would be spot on. However, when you’ve got a mouse and can easily headshot people it’s pretty easy when you add on how stupid the AI can be.I'm playing with a pad and I don't think it's that easy That's probably what they were targeting. It's middle of the road for my skill level.
I completed the final loop last night. I think I did about 75% or so of the side missions, lore, etc.
I still disagree with the 10/10's.
Well, there's no 'locking out'. At the end of each day everything resets. The only way you'd lock out a side-quest is by killing all the people in the correct order and beating the game.Is it easy to miss sidequests due to the nature of the game? I always do all side quests (except repeating fetch quests types) in games. Or is it fairly obvious you're about to lock yourself out of them if you progress further?