They really found something with how the graphics engine allowed so much geometric density and details.
agreed...the particle effects and lighting are top notch as well
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They really found something with how the graphics engine allowed so much geometric density and details.
I fought Sister Friede last night...still the toughest boss in any Souls/Bloodborne game...I saved my game right before the fight so even after I beat her I went back to the previous save and practiced...I can beat her pretty consistently now but it's never easy...very fun and rewarding fight once you finally defeat her but Stage 3 is borderline unfair because of how she can almost one shot you with multiple moves...you really need to master directional rolling to have any chance...I recorded a video of my fight with her...
and I beat the game using kb/m...so don't let anyone tell you that you need to use a controller...kb/m is fine for playing Souls game on PC...directional rolling is annoying using kb/m but it just takes some practice...
I think a lot of people use summoning help and pretend like they beat the game solo...
if you are invading people then they are just a gank squad fishing for invaders, not actually playing the game80% of people I invade always have 1-2 summoning partners...I'm like c'mon dude, where's the satisfaction in beating the Souls game if you need 2-3 people helping you with every level and every boss...but to each his own and I guess my love of brutal difficulty is not the norm
dude please. a guy once talked about how he watched a girl twitch stream a fight against that boss.... for 7 hours
if you need summoning help you're not a real Souls player...I think a lot of people use summoning help and pretend like they beat the game solo...
I only played DS3 solo. And... it was a pretty slow process. I never beat it either, but that was because I got distracted. I think with Prey or something. I want to guess I was about 1/3 to 1/2 way in, and having a lot of fun even with all the repetition. Never did I feel like I wanted to play with Rando Calrissian though
Maybe with a friend or something but that’d be it.
I really need to start over so I can catch my rhythm. I doubt starting where I was would be very fruitful.
I think Friede is the only boss in any of the Souls games that I haven't beaten without a summon. I've only fought her twice, but I got fed up both times. I've taken out all of the others solo, though. Midir and the Nameless King were both complete hassles to deal with. Lud and Zallen on NG+ (and above) are still the worst, though. The fact that there's no save point after that damn valley is just a giant middle finger from the devs IMO.
Friede is the hardest boss in any game IMO. There's something about her that gave me a significant amount of trouble, took me like 50 attempts to beat her. I've beaten her around 3-4 times now but still gives me a lot of trouble.
DS3 is very similar to Bloodborne in that a lot of the bosses are incredibly aggressive and move very fast with very little openings to heal (Abyss Watchers, Sister Friede, Champion Gundyr etc)...Friede is like a souped up version of Lady Maria...even though I can beat her somewhat consistently now it's easy to die to her multiple times while you get back into the rhythm of the fight
Some bosses you can face tank, others demand more mobility while some need to be parried. I think when you boil it down almost every boss in the first two games are quite similar to one another.
I enjoy a variety, however. I like having some of the gimmick bosses and/or boss rooms with varying sizes or more interesting architectures. It can get old circle dogding in big square rooms.I was watching a video today about the best Dark Souls 3 bosses and in discussing Sister Friede he made a good point...what makes the boss fight so amazing is that it's purely skill based...there's no gimmick...comparing it to something like Ornstein and Smough which was also difficult but it was more environmental-based because you had the pillars to strafe around/hide...with Friede (especially Stage 3) it's just you and her mano-a-mano...skill vs skill
The nice thing is that for the most part you have a lot of options on how to approach fights. For parrying, it is really just learning the attack patterns of enemies, how they telegraph their attacks, and knowing which ones to parry and which ones not to. Once you get into the rhythm of it there really is no risk anymore.I've made entire runs through all 3 of the DS games without parrying a single time. It always felt like a high risk move that didn't always reward you appropriately. Obviously it's super powerful if you're really good at it, but your timing and positioning have to be really, really good. If you succeed you get a critical hit...but if you screw up you're potentially going to die right then and there. At the very least you're going to take an equally big shot. My strategy usually revolves around 2-handing a large weapon that staggers most foes. With bosses, I tend to just circle them mixed with occasional rolls. In DS1 they don't often let you do that, but in 2 and 3 it works wonders vs. the larger foes.
Yep. I realized that getting good at parrying, and then actually pulling it off in the clutch - particularly against huge bosses - is maybe the most satisfying and thrilling thing in the game.The nice thing is that for the most part you have a lot of options on how to approach fights. For parrying, it is really just learning the attack patterns of enemies, how they telegraph their attacks, and knowing which ones to parry and which ones not to. Once you get into the rhythm of it there really is no risk anymore.
None of the Dark Souls games ever got a PS4 Pro or One X patch, yet they all have PC versions.Bloodborne didn't even get a PS4 pro patch, so I doubt a PC port is on the way. Pity, because even though it's a 10/10 masterpiece there's still issues which could be fixed with a PC port, such as the frame pacing and occasional blurriness due to the mandatory chromatic aberration.
Wow that's....that's a lot of Dark Souls 3!Dark Souls Series Sales Surpass 27 Million Units Globally With Dark Souls 3 Selling More Than 10 Million Units
The DARK SOULS series has sold over 27 million units to date...We are incredibly grateful to every single one of our players...This success is owed to you...We hope you continue to enjoy our games, and look forward to Elden Ring, the new Action RPG that's currently in development...
https://twitter.com/fromsoftware_pr/status/1262628410079080453
Not the ones that Sony have the ownership rights to (Bloodborne and Demons Souls), which is the key difference.None of the Dark Souls games ever got a PS4 Pro or One X patch, yet they all have PC versions.