I remember the tech demo of batman walking through a low-lying cloud of fog or something and the fog wooshed around his feet like what you'd think real smoke/fog would do should you walk through it.PhysX heyday was Arkham City...that had some really amazing particle effects- the Penguin fight at the Iceberg Lounge looked gorgeous
I've wondered about that too, but I think that PCIe has too high latency and too low bandwidth for intersection accelerators to be that far from the main GPU and not have performance issues.I often wonder if it makes sense to make an add-on ray tracing card like the old PhysX cards.
I thought the hardware to do the RT is separate from rasterization cores? If so, why would you need that on a second card?
I think the sli bridge bandwidth would have to be way higher to facilitate ray tracing on another gpu
I also loved the original metro 2033’s use of physx for their smoke effects, it really added to the immersion of walking through old dilapidated subway tunnels and the smokiness of the homemade gun powder they use in their ammo.I just recently played through Darkest of Days and the Physx were neat, they under utilized them a bit though.
Cryostasis on the other hand, with the water and ice, it was really cool. More games need to use physx.