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Crytek is suing Cloud Imperium for a couple of things, where the relationship has seemed to go off the rails. First and foremost is that Cloud Imperium used Crytek's CryEngine for a game that Cloud Imperium did not have license for, Squadron 42. Also attached to this is the fact that Cloud Imperium moved away from CryEngine for use in Star Citizen, which had previously been agreed by both companies to be the only game engine used for Star Citizen, which of course we all know that Cloud Imperium dropped CryEngine and moved the entire game to the Amazon Lumberyard engine. Fireworks have ensued! Squadron 42 currently sells for $45. Star Citizen, which is still in Alpha, but you can buy $275 ships from the gamedev. We all know Star Citizen has been discussed to death, but that does not keep it from being argued about every single day. Someone somewhere is laughing all the way to the bank however.
In December 2015 and January 2016, Defendants announced that Squadron 42, a singleplayer video game involving space combat, would be sold separately from Star Citizen as a standalone video game. FAC at. In early February 2016, Crytek notified Defendants that this plan violated the GLA because, according to Crytek, the license only permitted Defendants to embed CryEngine in Star Citizen and not in any other game. - - Defendants have not compensated Crytek for CryEngine’s use in Squadron 42. Thus, says Crytek, “Defendants are intentionally and willfully using CryEngine without a license and in violation of copyright laws.”
Relatedly, the FAC alleges that the exclusive license contemplated by the GLA was also intended to limit Star Citizen’s video game platform foundation. In other words, the parties not only agreed that Defendants would use CryEngine in Star Citizen, and Star Citizen alone, but also that no other software “engine” would be used in Star Citizen. - - Yet, on December 23, 2016, Defendants announced in a press release that they were using a different engine in Star Citizen - the Amazon Lumberyard video game engine.
In December 2015 and January 2016, Defendants announced that Squadron 42, a singleplayer video game involving space combat, would be sold separately from Star Citizen as a standalone video game. FAC at. In early February 2016, Crytek notified Defendants that this plan violated the GLA because, according to Crytek, the license only permitted Defendants to embed CryEngine in Star Citizen and not in any other game. - - Defendants have not compensated Crytek for CryEngine’s use in Squadron 42. Thus, says Crytek, “Defendants are intentionally and willfully using CryEngine without a license and in violation of copyright laws.”
Relatedly, the FAC alleges that the exclusive license contemplated by the GLA was also intended to limit Star Citizen’s video game platform foundation. In other words, the parties not only agreed that Defendants would use CryEngine in Star Citizen, and Star Citizen alone, but also that no other software “engine” would be used in Star Citizen. - - Yet, on December 23, 2016, Defendants announced in a press release that they were using a different engine in Star Citizen - the Amazon Lumberyard video game engine.