Bigscreen Beyond - µOLED 2560x2560 per eye - SteamVR Direct HDM

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Weaksauce
Joined
Nov 6, 2006
Messages
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I am excited for the next generation of HMDs featuring µOLED display technology. One of the first to launch will be the Bigscreen Beyond, with 2560x2560 resolution per eye, designed for PCVR with SteamVR Direct mode and lighthouse tracking.

STATS:
  • Tiny size and weight - 127 grams, 24 mm x 143.1 mm x 52.4 mm
  • µOLED on Silicon Display Technology - 2560x2560 per eye @ 90Hz (w/ lossless DSC compression) or 75Hz uncompressed
  • Pancake Optics for clearer image and larger sweet spot
  • Personalized replaceable face gasket which is molded to your own face scan (Apple FaceID compatible device required)
  • IPD is not adjustable on-the-fly, but rather uses plates which space the optical modules from 58-72mm
  • Thin, lightweight 5m USB-C cable and additional USB-C 2.0 accessory port with 500mA
  • Includes a 28g softstrap or can purchase a $99 audio strap (looks like Koss Portapro's?)
  • Optional prescription lens adapters can be added which attach via magnets directly to the lenses
  • Native SteamVR Tracking but no controllers included. Intended to be used with your existing Valve Knuckles or other SteamVR compatible controllers
Bigscreen Beyond - The world's smallest VR headset


Will you be purchasing the Bigscreen Beyond? I already made my reservation day one, but am still keeping an eye out for another µOLED HMD, the Shiftall Meganex which is supposed to be launching March-April 2023.
 
Looks awesome! I'll be watching closely, I still have the faithful cv1 because I wasn't willing to go for the newer tech, but this could be it
 
I am always suspect of any tech with market redefining specs. 6X lighter is one hell of an advancement. Checking out the reviews when launched. I have enough HMD's to take a wait and see on this.
 
I am always suspect of any tech with market redefining specs. 6X lighter is one hell of an advancement. Checking out the reviews when launched. I have enough HMD's to take a wait and see on this.

Micro OLED + pancake lenses allow it to be much lighter because the screen and lenses are tiny compared to other headsets. That's really the main thing. Future headsets will be doing the same thing. This tech has been in the works for a long time, they just got to it first. It's also just very barebones otherwise.
 
It's an interesting headset that I'll be following. Not going to pre-order though, since a good VR experience isn't just about fancy hardware specs.
 
I will for sure be keeping a close eye on this one (kek). Headsets coming down to this size is really getting into the 'dream' territory for what I hoped we would one day see after using the DK2. I will also, however, be waiting to see reviews before I decide whether this is a worthwhile upgrade for $1100 over my Index.

When I first saw the announcement, I was like "Wait, is this the same company that's had that movie app on Steam for ages?" Yup, sure is. I haven't used the Bigscreen VR app much myself, but from the time I have spent with it, I've been impressed. These guys have been around a bit, seem to know how to take their time and deliver quality, and also don't seem to be having an issue raising capital. I hope this becomes the next shot in the arm for PCVR; we're really rather past due for some fresh buzz.
 
Micro OLED + pancake lenses allow it to be much lighter because the screen and lenses are tiny compared to other headsets. That's really the main thing. Future headsets will be doing the same thing. This tech has been in the works for a long time, they just got to it first. It's also just very barebones otherwise.
Sounds good. I'll eagerly await the reviews and actual to market pricing.
 
Micro OLED + pancake lenses allow it to be much lighter because the screen and lenses are tiny compared to other headsets.

At the expense of FOV though, if they want to keep the headset in any kind of reasonable price bracket. The FOV of the Beyond is 90' and 93' according to the specs. If they follow the same trend as every manufacturer so far, the actual FOV will be smaller than the listed specs. Maybe because of the Custom gasket, the FOV they are listing is actually accurate. However, the best case scenario puts it at the same horizontal FOV as the Quest 2 but a smaller Vertical FOV.
 
I’m pretty stoked about these headsets too - hope they pan out. There’s also the Arpara headsets on kickstarter - tethered and wireless versions with the same micro oled screens but otherwise not as groundbreaking with weight or 3d scanned face mask / fixed optics like the big screen. They are much less expensive though during the kickstarter ($499?) but I suspect Arpara will have the usual kickstarter woes while Bigscreen sounds much more likely to be solid and is priced accordingly ($1000?).
 
Per Sadly its Bradleys last video this HMD is only 2560 x 2560 @ 75hz or 1920 x 1920 upscaled 1.3 @90hz which is trash....so effectively this is a 75hz headset.

Pre.................................Order.........................CANCELLED.
 
Per Sadly its Bradleys last video this HMD is only 2560 x 2560 @ 75hz or 1920 x 1920 upscaled 1.3 @90hz which is trash....so effectively this is a 75hz headset.

Pre.................................Order.........................CANCELLED.

Ouch, doesn't sound great.
 
Bla, I was hoping Valve would push the next generation of PCVR. A consortium of developers, companies working together, software and hardware maybe more needed in the PCVR space. The costs now to develop and compete next level is astronomical.

The PSVR 2 headset I would love to see on the PC. Except will most likely will be limited to the PS5 and it’s hardware limitations. As for the Quest? Another bla.
 
On the PC side, for wireless, just stream to the headset, no need for the extra processing, weight, battery draining subpar processors.
 
Maybe DSC isn’t working yet? Has big screen confirmed that it is a non patchable limitation of the hardware? (75hz@2560?)
 
Maybe DSC isn’t working yet? Has big screen confirmed that it is a non patchable limitation of the hardware? (75hz@2560?)
Backplain limitation of the panels. It is a 75hz G-Unit. Which is a no go for me.
 
Backplain limitation of the panels. It is a 75hz G-Unit. Which is a no go for me.
The comfort in my case between 120hz/fps and 90hz/fps is huge! 75, no way as well. Now maybe good for flight simulator.
 
The comfort in my case between 120hz/fps and 90hz/fps is huge! 75, no way as well. Now maybe good for flight simulator.
90hz is as low as I go.

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You lost me at Apple FaceID compatible device required... (Sure, it's an optional thingy, but I don't care. If you make using an iDevice a requirement for ANYTHING I'm dippin' like dots)
 
So where does this leave us? I need to update my OG rift, but I don't know where to turn :(

This headset isn't an upgrade path from the Rift, it's an upgrade path for the Valve Index. You need all the valve index base stations, controllers, etc to use this.

Unless you want to spend thousands of dollars, probably just wait for Quest 3 to drop and get that. It'll be a massive upgrade over your Rift. Even a Quest 2 is a huge upgrade over the Rift.
 
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