ASUS Announces ROG SWIFT PG278Q Premium Gaming Monitor

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kalston

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It can't hurt to have more, if there are no particular drawbacks that is. Sure it won't be a huge difference but it's still good and means less blur and better motion resolution.
 

elvn

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165hz is important but only as long as you can hit that kind of frame rate on particular games and graphics settings.

Theoretically it should push toward 70% blur reduction and 3:1 motion definition increase (vs 60fps-hz).
2.75:1 vs 60fps-hzto be more precise.
To make it a round number,
for every 8 frames of motion articulation shown at 60fps-hz, a 165hz monitor at 165fps-hz would theoretically show 22 frames.
At 144hz-fps, it would be 12 frames potentially shown for every 5 frames of 60fps-hz, 19.2 for every 8, 24 for every 10, etc.

With g-sync,
100fps-hz would attempt to transmit a new scene update every 10ms.
120fps-hz would attempt to transmit a new scene update every 8.3ms
144fps-hz would attempt to transmit a new scene update every 6.94ms
165fps-hz would attempt to transmit a new scene update every 6.06ms


At high frame rates on a high hz, low response time monitor, blur is appreciably reduced and you get much greater motion definition, motion articulation/pathing, and even animation cycle definition.

100fps-hz/120fps-hz/144fps-hz:
~40/50/60% blur reduction
5:3/2:1/2.4:1 increase in motion definition and path articulation
g-sync rides the fps graph +/- without screen aberrations


Regardless of the monitor's hz, lower frame rates will be blurrier.
If you are using variable hz at 1440p to run low (sub 75fps-hz to 90fps-hz mode/most of the time in game, really should be like 100 at least imo), you are essentially running a low hz, low motion definition and motion articulation, smearing blur monitor and missing out on most of the gaming advancements these monitors provide outside of the judder/tearing/stops avoidance. For most people a dynamic hz 1080p gaming monitor would be a lot better for their gpu budgets.
 
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elvn

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another quote (mine) from another forum, in regard to hitting those kind of frame rates.

That's only if you blindly chase the arbitrary "ultra" ceiling rather than tune your graphics settings for higher motion excellence. With sli 780ti , 980, or titans you can get a common playing frame rate of 100 or even 120 on some demanding games on very high settings, sometimes higher.

The ultra ceiling of today often includes massive downsampling/supersampling among other things. There are screenshot forums/threads dedicated to extreme downsampling and rendering mods which go way "over" the stock 'ultra' ceiling on games. Other texture mods, etc can also go above the stock 'ultra' ceilings. It makes for pretty still art screenshots - but games, especially 1st/3rd person games, are about motion as well as still image and fx quality. The challenge of devs is to whittle games down to "fit" real-time gaming, not the other way around. Devs could easily make the "ceiling" 3x, 6x, 10x higher and more, until you are waiting on the next frame to render for a long time. :-b

Even if you have a 120hz - 144hz monitor, when you run lower frame rates you are essentially running a low hz monitor. 60hz and less is the worse(smearing) blur and is low motion definition. At 100fps-hz or so (on a very low response time monitor) you get maybe 40% blur reduction (increase in motion clarity) and a 5:3 ratio of motion definition increase (and motion path articulation, animation cycle definition) vs 60fps-hz. At 120fps-hz you get 50% blur reduction and double the motion defintion vs 60fps-hz. 144fps-hz is 60% increase in motion clarity and a 2.4:1 ratio increase in motion definition/path articulation.

Note that frame rate really means average frame rate and that means there is a roller-coaster of frame rates going higher and lower than your common playing frame rate, usually shown in reviews as a frame rate graph. G-sync allows you to ride the varying rates without any screen aberrations.

Also please note that screen blur and increased motion clarity applies to the whole game world in 1st/3rd person games. You are continually mouse-looking and movement-keying the entire game world around in your viewport relative to your viewpoint. So the entire game world suffers blur at speed. The entire game world's movement relative to you also benefits from increased motion definition making the path articulation and overall smoothness increase.

A hypothetical game video settings panel mockup I made where the game "knows" your resultant average frame rate based on your other settings.
http://www.web-cyb.org/images/lcds/video-settings-hypothetical.jpg
Unfortunately you can't show motion excellence and motion clarity to people with incapable monitors so you instead get people infatuated by graphics settings in still images, and sites promoting still shots (And 4k 60hz at lowfps, etc) over motion excellence.
 
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Comixbooks

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Just got my Swift via Fed EX great looking monitor when it's calibrated it looks amazing...
First time I ever tried out 1440P before with Gsync to boot..... April 2015 is the date on the bottom


Grim Dawn
you can see the details of the armor while playing spells looks great environments are amazing.

Pillars of Eternity
Not zoomed out like I feared Amazing detail

Divinity Original Sin
not much difference because of the textures they use in the game are already smooth.

Shadows of Mordor
Holy crud this looks nice just picked this game up last night off Bundle Stars

Battlefield 3 Norshar Canals just amazing.....

Hope it lasts!!! But nothing is forever =(

When I change settings to 1440P in game I get a wall garbled stuff and stuff I hope it normal?
 

Porter_

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Just got my Swift via Fed EX great looking monitor when it's calibrated it looks amazing...

congrats! i've been happily using mine for almost a year now. it's by far the best gaming-related money i've ever spent.
 

damstr

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This monitor is brand new for $621 on Amazon. I feel like all the QC issues have been taken care of. I currently have a dell IPS panel and it's awesome and I've heard that this tn panel is actually really good. I definitely don't feel like spending $900+ on the IPS version of this monitor.

Also I only have 780 to drive it but mainly only play DayZ and CS:GO. Will be playing Fallout 4 though!

Thoughts? Should I wait for the IPS version? Will they discontinue the TN panel and drop prices? How bad will a 780 suck @ 1440P?
 
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gigasmack

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This monitor is brand new for $621 on Amazon. I feel like all the QC issues have been taken care of. I currently have a dell IPS panel and it's awesome and I've heard that this tn panel is actually really good. I definitely don't feel like spending $900+ on the IPS version of this monitor.

Also I only have 780 to drive it but mainly only play DayZ and CS:GO. Will be playing Fallout 4 though!

I purchased my wife an UltraSharp U2414H after she saw the small bezel on my ROG Swift. It's an IPS, so you know it looks good, but my Swift is no slouch. Of course, it doesn't look as good, but it's about the best that you can get with a TN and the 8-bit panel. I absolutely love the monitor and G-Sync, and I'll get the next version when it's released.
 

Deredox

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Question,

can i use a displayport adapter to connect my console to this monitor with HDMI? (i know its 144 hz and all but i like to play my console exclusives)
 

damstr

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If they make an adapter that can do that I see no reason why it wouldn't work.
 

Colonel Sanders

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Question,

can i use a displayport adapter to connect my console to this monitor with HDMI? (i know its 144 hz and all but i like to play my console exclusives)

No, it wouldn't work. The Swift (along with every other first generation Gsync display besides the 24" BenQ one) has no internal scaler, which means it can't handle signals coming from your consoles.

You might be able to find a high-end active scaler/converter but it would be a) very expensive and b) likely add a high amount of processing delay (input lag) which would make gaming highly annoying.

If you really want to be able to use your consoles on your PC's monitor then you're in the same boat as me: either you buy a cheaper, standard 1080p/60hz HDMI monitor for your consoles and keep your Swift for PC use, or you wait for one of the second generation Gsync displays which include HDMI ports built-in (these monitors are just now hitting the market) and sell the Swift.
 

Comixbooks

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Default settings are nothing special on this TN I turned the Digital Vibrance up to 66 on this thing for things really to pop and look more like a IPS.

I got a nice 1/2 scratch in my monitor because my air brush compressor crashed into it luckily it didn't break I tired erasing (with a eraser) the scratch out it's on the edge it's no big deal really just know it's there. Now I have the thing covered with a XL T-shirt incase something stupid like that happens again.
 

Armenius

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No, it wouldn't work. The Swift (along with every other first generation Gsync display besides the 24" BenQ one) has no internal scaler, which means it can't handle signals coming from your consoles.

You might be able to find a high-end active scaler/converter but it would be a) very expensive and b) likely add a high amount of processing delay (input lag) which would make gaming highly annoying.

If you really want to be able to use your consoles on your PC's monitor then you're in the same boat as me: either you buy a cheaper, standard 1080p/60hz HDMI monitor for your consoles and keep your Swift for PC use, or you wait for one of the second generation Gsync displays which include HDMI ports built-in (these monitors are just now hitting the market) and sell the Swift.
The 40" TV I play my consoles on was half the price of the PG278Q when I bought it brand new :p. The price you would pay for an active convertor would get you a decent to pretty nice television.
 

Vega

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BenQ 30Z on left in 144 Hz strobe mode vs Swift on right in 144 Hz G-Sync mode (cloned):


900x900px-LL-ef65f830_IMG_0462.jpeg



900x900px-LL-49564b1a_IMG_0463.jpeg



While strobe backlight mode is slightly more clear, I don't think it overweight's the benefits of G-Sync.
 
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MistaSparkul

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Doesn't the BenQ have a major crosstalk issue while using blur reduction? Just for that alone I'd rather stick to gsync.
 

Vega

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All strobing monitors have some cross-talk, but ya the 30Z has a little more than the Swift in ULMB mode.
 

MistaSparkul

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Vega, this may sound stupid, but blurbusters says that even a single ms in response times can have a huge impact on crosstalk, and according to TFTCentral the response times of the BenQ are just slightly slower than the ROG Swift. So if you were to say, use the AMA premium on the BenQ to push the response time as fast as possible, could you eliminate most of the crosstalk? In exchange for a crazy amount of overshoot of course but it would at least let the user decide whether to live with more crosstalk or overshoot.
 

Vega

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I've tried all the different AMA settings. The difference between high and premium was virtually non-existent. The UFO army never lies. :D
 

elvn

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I agree that high fps-hz with g-sync is superior to strobe mode on my swift. The thing is you need to push high frame rates. G-sync allows you to keep a decent common frame rate and roller coaster ride it higher toward your monitor's max (and lower) with decent high, high+ settings.

With
100fps-hz = ~40% blur reduction and 5:3 incr in motion definition and path articulation
120fps-hz = ~50% blur reduction and 2:1 incr in motion definition and path articulation
144fps-hz = ~60% blur reduction and 2.4:1 incr in motion definition and path articulation

(166fps-hz = more twd 70% blur reduction, and 2.75.1 incr in motion def and path articulation)

So g-sync mode's clarity (and motion def) vs strobe mode really also depends on your frame rate + hz.
I can't see using strobe mode as the norm personally until they make much brighter monitors vs the dulling effect of strobe mode.
 

bAMtan2

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While strobe backlight mode is slightly more clear, I don't think it overweight's the benefits of G-Sync.

Where does the slower IPS panel of the next swift fit into this? Has anyone gone out of their way to compare the current acer ips and asus tn and determine how viable ulmb is vs gsync on each?
 

Arioch

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I see that Newegg is selling a refurbished version of this monitor for $529.99. I am wary of buying this monitor due to various defects people have seen with this monitor. Has anyone bought this monitor as a refurb and willing to share their experience or with refurb monitors in general? I know IPS monitors have better colors but the viewing angle improvement doesn't really matter to me to be honest.

Despite the unresolved issues with SLI in 3D Vision mode I would like to to keep the 3D option for the time being. This would replace my older VG278H and seems to improve on that in most, if not, all areas.

Thoughts?
 

MistaSparkul

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I see that Newegg is selling a refurbished version of this monitor for $529.99. I am wary of buying this monitor due to various defects people have seen with this monitor. Has anyone bought this monitor as a refurb and willing to share their experience or with refurb monitors in general? I know IPS monitors have better colors but the viewing angle improvement doesn't really matter to me to be honest.

Despite the unresolved issues with SLI in 3D Vision mode I would like to to keep the 3D option for the time being. This would replace my older VG278H and seems to improve on that in most, if not, all areas.

Thoughts?

What's their policy on returns/RMA on refurbished items? If it's good enough and not much hassle maybe just give it a shot?
 

Armenius

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For those that are interested, I've written a comparison between the TN Swift and the X34. I've located it in my build thread so that I don't spam a large write up in multiple locations.

http://www.overclock.net/t/1554247/...copper-tube-gaming-system/60_20#post_24519554
Thanks for that. People are always quick to criticize the TN panel, but your pictures show that the difference becomes negligible when a true 8-bit panel is used over 6-bit+FRC. I'm going to be getting the PG348Q next year to go along with my PG278Q. No way am I dropping that kind of cash on a display from Acer.
 

Vega

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Shrug, I don't understand all the Acer hate. My X34 is pretty nice and no issues. The 27" PG279Q ASUS uses the same panel as the Acer and has all the same issues with that panel.

The PG348Q will use the same panel and same G-Sync module as the X34, just with a different OSD and monitor case+stand, that's it.
 

MistaSparkul

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The Acer hate comes from the fact that it was the first monitor to come out and use that AUO panel. If the PG279Q came out first then the situation would probably be reversed right now. IIRC the X34 and PG348Q both use an LG IPS panel and not AUO so the quality control should be better.
 

alabrand1

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Personally I prefer the TN PG278Q instead of the IPS PG279Q.

The IPS suffers from so much IPS glow and BLB that the picture looks horrible. Whereas my TN has none of those issues.

I compared both inside an editing studio with controlled lighting.
 

trick_m0nkey

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I purchased this model on Amazon, arrived last night. The price has finally come down to something reasonable.

I have to say, this thread had me very worried about QC issues, but so far, no dead pixels, no issues at all. It's running great, and it's made a dramatic difference for me with regards to response times and lack of tearing. It's fucking awesome, and is a huge upgrade for me. It reminds me of going from a spindle drive to an SSD.

I did come off a 60 hz 1440p IPS monitor as well, if this illustrates the difference.

I will say that it's pretty clear I have a TN panel. Colors are not as vibrant, blacks are not as black. But I care little about that compared to the benefits I have for my games, which is the primary purpose of my computer.

Very satisfied with this purchase, and super relieved I don't have dead pixels. Reading this thread I really felt like I was rolling the dice, looks like I got lucky.
 

Odellus

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i thought the same about the colors until i fixed the gamma, which was too low by default.

http://www.lagom.nl/lcd-test/gamma_calibration.php

only thing is that, as i just found out but didn't notice before, nvidia cards don't dither so you'll get some slight banding. this screen is very, very close to my QNIX now.

you could even go back and find in, i think the Dell S2716DG thread, my post saying how a TN will never look as good as an IPS. well, after getting this monitor i can definitely see why people have said what they've said about this panel. it's really something else.
 
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Arioch

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i thought the same about the colors until i fixed the gamma, which was too low by default.

http://www.lagom.nl/lcd-test/gamma_calibration.php

only thing is that, as i just found out but didn't notice before, nvidia cards don't dither so you'll get some slight banding. this screen is very, very close to my QNIX now.

you could even go back and find in, i think the Dell S2716DG thread, my post saying how a TN will never look as good as an IPS. well, after getting this monitor i can definitely see why people have said what they've said about this panel. it's really something else.

What did you end up setting your gamma at?
 

addictedto60fps

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0.8 in the nvidia control panel, 0.77 on the green channel.

To confirm I'm doing this right, I go into the Nvidia control panel, and go to:

1. Display --> Adjust desktop color settings --> Change gamma setting to 0.8
2. Video --> Adjust video color settings --> Change green setting to 0.77
 

Odellus

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To confirm I'm doing this right, I go into the Nvidia control panel, and go to:

1. Display --> Adjust desktop color settings --> Change gamma setting to 0.8
2. Video --> Adjust video color settings --> Change green setting to 0.77

read the instructions in the link.
 

Arioch

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Adjusting the gamma does make a difference. I got mine at a Fry's store last week and so far haven't noticed any dead pixels, dust under the screen, or backlight issues.
 
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