workshop35
Gawd
- Joined
- Nov 24, 2013
- Messages
- 775
just curious if anyone had some first-hand experience with it. It's tempting to experiment with...
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Yeah guess i should have linked itthanks
The reddit is a good source
snip*
It seems that the latest steamvr update broke it but its being fixed. I really like how its modular, and since i have a 3d printer i could theoretically make extra or modified parts for it.
doneFix that reddit link please.. It links to moble
Still needs work to compete against the Oculus Rift and HTC Vive.
Razer's OSVR headset is still a work in progress
CV1 is the same resolution, but the screens themselves are slightly smaller I believe. Probably not a HUGE difference but I imagine a little?
I'm interested to see how Razer's epically bad quality plays into this. The price is good and I've had my eye on this for a while, but it's Razer...
Are you a developer also?Ordered one last week - says it ships this Friday. Will reply back on my thoughts. I have personally used a Hololens at the BUILD conference earlier year and will compare it to that.
Are you a developer also?
Any update on this? Thoughts? Games tried or works?Replying back - just got shipping notice of the HDK 2, should have it Saturday.
Thanks for the update, I hope others will join in as well. Tempting buy but just don't have the extra time to fiddle at this time nor do I want to pay $800 for the Vive. I hope the OSVR HDK2 sells well and help drive down the prices. I may jump aboard at anytime but will be patient.A quick and dirty write up:
Hooked it up, installed the drivers and the SteamVR plugin - SteamVR picked it up and was rocking and rolling into Raw Data.
Weird issue that the display was flipped - easy solution was to just flip it in the Display Properties in Windows 10
The motion controller requirement in Raw Data kind of sucked - mouse input kind of worked and the head tracking worked nice. Hoping to get some motion controllers that are compatible to give better feedback.
The corrective lens worked well - my vision isn't the greatest so I wear glasses when doing dev at 4k in VS, but it corrected perfectly. I tried the demos that are on osvr's website that had mouse and keyboard support - worked nicely on my 480s.
Comfort was so-so - my 10-15 minutes with a hololens back at the BUILD conference earlier this year was definitely more comfortable.
Overall I think it has potential, but it definitely is more hacker than consumer device.
Looks cool but doesn't look to be too mobile. Also promising in being able to react with each finger/hand. Add a wider range/distance ability and ability to recognize objects like game guns, knives etc. and this would hell alot of fun interacting inside of games. $40? Wow that is rather cheap - will with work with OSVR HDK2?LEAP Motion Controller.
https://www.amazon.com/Leap-Motion-Controller-Packaging-Software/dp/B00HVYBWQO