If developers are showing something off in real time it's almost always on the highest end system available. Unless they specifically say it's all running on "X" to brag about performance. So probably a 3090.Based on the footage, some scenes are running in the engine. Could anybody forsee what kind of performance/system would it run on?
nothing about that footage strikes me as something that would need a 3090.. that could have easily been running on a series X (or PS5 if it ends up not being an Xbox exclusive)If developers are showing something off in real time it's almost always on the highest end system available. Unless they specifically say it's all running on "X" to brag about performance. So probably a 3090.
nothing about that footage strikes me as something that would need a 3090.. that could have easily been running on a series X (or PS5 if it ends up not being an Xbox exclusive)
I found Outer Worlds fun for about 5 or 6 hours and then it just felt redundant. Never could finish it.
You should know by now, that no matter how many delays the game will be still broken. I'd rather they release it sooner so the community can start discovering and fixing bugs
Jason Schreier: "Last spring before E3, I spoke to some folks on Starfield who were extremely worried about committing to a 11-11-22 date based on the progress they'd made so far. ("Next Cyberpunk" was the term floated.) Good on Bethesda for delaying even after announcing that specific date"
Well that's kind of funny because it really depends what they mean by "Next Cyberpunk"
It's probably good they delay and fix things because it should help them avoid a release as disasterous as Cyberpunk, but Cyberpunk delayed a lot and still had a disasterous release. So by delaying they're doing exactly what Cyberpunk did.
Isn't that Bethesdaa track record thus far for release quality with its Fallout and Elder Scrolls games?'next Cyberpunk' meaning if Bethesda had stuck with their 11/22 release date then it would have been a disastrous release with tons of bugs, performance issues, missing features and optimizations needed
Wouldn't be surprised. Microsoft amazingly got Double Fine to put out Psychonauts 2 without any major issues. That was a miracle given Double Fine's track record. I'm sure Microsoft sees Starfield as a tentpole to their acquisition strategy and wants it to stand strong on first impression.
Lost a lot of my hype after watching that. It looks so generic.Starfield gameplay has finally been released, and fans quickly began making comparisons to another epic space travel game: No Man’s Sky...Check them out running side-by-side...
Agreed re chore simulator. I am baffled why so many gamers enjoy spending so much time vacuuming iLooks like it will be Chore Simulator: Space Edition. Lots of collecting crap, barren worlds with no real content and the like. They showed off holding a button to make a piece of rock fall off a big rock. Who finds that stuff fun? I feel like this game will have hours upon hours of that. There was not much mentioned about the plot or mission style. I hope it is engaging and not something on the side of being a garbage collector.
The rest looks fairly bland. Average shooting gameplay. Super basic space combat. The skill system that "combines the best of our previous games" looks pointless. Upgrade Ballistic Weapon Damage by 10%, 20%, 30%. It doesn't get anymore basic or lazy than that. Fallout games actually have interesting and useful Skills/Perks. Typically upgrading gives you some new ability, not just doing the same thing with a slightly better percentage value.
Fallout games are long but the map has plenty of stuff all over so you're constantly finding and seeing something relevant. Due to the scale this seems like you will be spending more time in bland, barren environments with basic set pieces.
I'm hoping we see more that makes this game come off as a more focused story driven game. Because the combat looks underwhelming, it really needs to be focused to make it from becoming boring and repetitive.