Embracer Group is Buying Square Enix Montréal, Eidos Montréal and Crystal Dynamics for $300 million

polonyc2

Fully [H]
Joined
Oct 25, 2004
Messages
21,944
Embracer Group has announced that it has entered an agreement to purchase Square Enix Montréal, Eidos, and Crystal Dynamics, amongst other assets...the studios are responsible for numerous AAA titles, including the recent Tomb Raider reboots, Marvel's Guardians of the Galaxy, the Deus Ex series, and many other popular titles...according to the press release, the total purchase price amounts to USD 300 million on a cash and debt-free basis, to be paid in full at closing

With these studios comes control of a catalogue of games including Tomb Raider, Deus Ex, Thief, and Legacy of Kain...as the press release notes, "The acquisition also includes the continued sales and operations of the studios' more than 50 back-catalogue games"...

https://www.ign.com/articles/embrac...re-enix-montreal-and-more-tomb-raider-deus-ex
 

SeymourGore

2[H]4U
Joined
Dec 12, 2008
Messages
3,972
Just read about this - that seems like a decent deal with how much some of these studios have been selling for.

I wonder if Square Enix is trimming its 'Western Fat' so they'd be more affordable for Sony to take in as a first party studio.
 

polonyc2

Fully [H]
Joined
Oct 25, 2004
Messages
21,944
Square Enix is selling several of its development studios in order to invest more in blockchain, AI and cloud gaming

As part of the deal, Eidos Montreal plans to revive Deus Ex and use new Unreal Engine 5 technology, the studio said during the acquisition conference call
 

exlink

Supreme [H]ardness
Joined
Dec 16, 2006
Messages
6,005
Just read about this - that seems like a decent deal with how much some of these studios have been selling for.

I wonder if Square Enix is trimming its 'Western Fat' so they'd be more affordable for Sony to take in as a first party studio.
I was thinking the same thing. There has been a rumor for weeks now that Sony is in the process of a major acquisition. I thought it was going to be Square Enix. I think Sony would mostly be interested in Final Fantasy and Kingdom Hearts in regards to existing IP.
 

Geforcepat

Gawd
Joined
Jun 2, 2012
Messages
1,023
Well, Wasn't expecting this news this morning. But interesting. We'll see how this pans out in the next 2-3 years. With new TR and Deus ex releases.
 

Armenius

Fully [H]
Joined
Jan 28, 2014
Messages
31,869
Blockchain bullshit that Squeenix was hot for is incoming.

https://www.videogameschronicle.com...cquisition-will-help-it-invest-in-blockchain/

In an official statement, Square Enix said the deal will let it focus on investments in blockchain, AI and the cloud.

“The transaction will assist the company in adapting to the changes underway in the global business environment by establishing a more efficient allocation of resources, which will enhance corporate value by accelerating growth in the company’s core businesses in the digital entertainment domain,” it said.

“In addition, the transaction enables the launch of new businesses by moving forward with investments in fields including blockchain, AI, and the cloud. The move is based on the policy of business structure optimization that the company set forth under the medium-term business strategy unveiled on May 13, 2021.”
 

D-EJ915

[H]ard|Gawd
Joined
Jan 31, 2003
Messages
1,634
Square Enix is selling several of its development studios in order to invest more in blockchain, AI and cloud gaming

As part of the deal, Eidos Montreal plans to revive Deus Ex and use new Unreal Engine 5 technology, the studio said during the acquisition conference call
I guess a galaxy brain move by their CEO that wants to make NFTs.
 

HeadRusch

[H]ard|Gawd
Joined
Jun 8, 2007
Messages
1,562
"Investing in blockchain, AI and the cloud" is the same as saying "We're investing in Computer Technology" anytime between 1977 and 1989.......................every company today is investing/investigating blockchain technology, and leveraging AI and "The Cloud"....its like this:
2d90385bced70b3029ef0a059e888baf--web-images-mauve.jpg
 

jfreund

[H]ard|Gawd
Joined
Sep 3, 2006
Messages
1,342
This liberates the IPs Squenix has been ignoring. Their constant claims of "didn't meet expectations" is bullshit and usually is the result of poor marketing or consumer-hostile "features" like microtransactions. It seems like they've been trying to sabotage their western studios.
 

RanceJustice

Supreme [H]ardness
Joined
Jun 9, 2003
Messages
6,264
Perhaps this means those IPs will get a chance to shine under better management, rather than get confined to the profiteering dustbin for Square Enix if they intend to turbo-boost circling the drain with "blockchain play to earn" exploitative garbage.
 

Lakados

Supreme [H]ardness
Joined
Feb 3, 2014
Messages
5,724
This liberates the IPs Squenix has been ignoring. Their constant claims of "didn't meet expectations" is bullshit and usually is the result of poor marketing or consumer-hostile "features" like microtransactions. It seems like they've been trying to sabotage their western studios.
I don't think sabotage is the right word, Asian and Western markets and mindsets towards games are very very different.
This here basically sums up their position on this.
https://www.nme.com/news/gaming-new...dios-should-not-imitate-western-games-3207008
“But interestingly, if Japanese developers try to imitate Western games, they cannot make good ones. The designs of the monsters, and the visual and audio effects, are all still somewhat Japanese. And players around the world know that this is what makes Japanese games good.”
But it isn't just the monsters, the settings, the story, or the dialog, they have fundamental differences in what is acceptable and not acceptable in terms of P2W, freemium, loot boxes, and the like, what is normal there is met with utter hatred here.
"We all have phones" anybody?
 

Armenius

Fully [H]
Joined
Jan 28, 2014
Messages
31,869
I expect it to go as well as their foray into feature length animated movies.
Hey, now, I thought The Sprits Within was a fantastic movie. It just didn't do well financially since it had the "Final Fantasy" name attached to it, and that comes with expectations.
 

chameleoneel

Supreme [H]ardness
Joined
Aug 15, 2005
Messages
5,876
Seems cheap. Tomb Raider is nearly garunteed to sell. If you keep the budget in check, no reason that shouldn't make some money.

Legacy of Kain seems ripe for not only a revival, also remakes. Plenty of money to be made there. (Square actually had a LoK game which went pretty far into production, about 13 years ago. But, it was cancelled. Gamepay and visuals seemed solid. But the screenplay and tone of thedialogue was awful. You can see clips of it on youtube.)

Deus Ex honestly seems like the most difficult the big 3 names there. But....I'd like to think that should sell well, provided a decent game is delivered.
 

Flogger23m

[H]F Junkie
Joined
Jun 19, 2009
Messages
12,453
I read this and was wondering if this would be good for Deus Ex. Seems like it is a good thing? Hoping it works out well for these studios.
 

RanceJustice

Supreme [H]ardness
Joined
Jun 9, 2003
Messages
6,264
I don't think sabotage is the right word, Asian and Western markets and mindsets towards games are very very different.
This here basically sums up their position on this.
https://www.nme.com/news/gaming-new...dios-should-not-imitate-western-games-3207008
“But interestingly, if Japanese developers try to imitate Western games, they cannot make good ones. The designs of the monsters, and the visual and audio effects, are all still somewhat Japanese. And players around the world know that this is what makes Japanese games good.”
But it isn't just the monsters, the settings, the story, or the dialog, they have fundamental differences in what is acceptable and not acceptable in terms of P2W, freemium, loot boxes, and the like, what is normal there is met with utter hatred here.
"We all have phones" anybody?

In terms of design that's one thing, that's fine. However being a developer and a publisher is different - you can still be SquareEnix the publisher with Western studios under your belt, while having Japanese studios, both with different creative visions and letting them thrive each with what they do best, adapting as needed. Some other JP dev/publishers have done this far better, from Capcom and Sega, to even Koei and BandaiNamco (among smaller publishers) - that can bring niche titles globally with a quality translatiion maintaining the Japanese character and developer intent , releasing on PC etc.. Steam "Golden Week" sales going on show that this can be successful!

However, this CEO the one who ironically is talking about " “I believe that playing is a sign that one is a person,” Matsuda continued. “As it is said that people are creatures of play – homo Ludens – and without entertainment, I believe the mind would die. " in the article there? Is also Mr. NFTs, Blockchain, AI "Play To Earn" - LITERALLY turning gaming from "play" into "investment/speculation" with a profit motive and expectation of return. Fucking sickening and I can with every fiber of my being hope that it fails because quite honestly all the "blockchain , NFT, play to earn " and related garbage has to fail, or WE lose out with gaming. Anyone who is old enough to watch the march of "progress" for monetization has seen it get worse and worse, more and more exploitative - unless there is such a massive rebuke that is felt at every level up to the shareholders and execs. So this is what needs to happen. This also includes all the current practices infesting gaming from gatcha garbage, "f2p", item mall exclusives (cosmetic or otherwise), lootbox-types, and more.

I hate that SquareEnix, a company that in the past has managed some phenomenal games is resorting to this. Even worse perhaps than Konami going from the "up up down down left right left right B A Start" people to "pachinko parlors, screw the rest". I hate watching how Final Fantasy XIV keeps pushing out tons of fucking cosmetic item mall nonsense when its a subscription MMO and I have zero faith in any of this to turn out well so long as those in charge chase the kind of speculative buzzwords that turn gaming into another job and offer nothing of value. Its better that these IPs are going elsewhere and can only hope the developers there realize that making quality titles (as noted above) sequel, remakes, revivals and more, will work if they don't get bogged down with too much monetization focus and other nonsense. Make games, support them well, sell them for a reasonable price and avoid nonsense like exclusivity, and other practices andy you'll thrive.
 

raz-0

Supreme [H]ardness
Joined
Mar 9, 2003
Messages
4,905
Hey, now, I thought The Sprits Within was a fantastic movie. It just didn't do well financially since it had the "Final Fantasy" name attached to it, and that comes with expectations.

I mean it was pretty, but not terribly good. It didn’t give ff fans anything they wanted and was too anime formula for American mass appeal at the time. Cgi animation was taking off. Out pixar-ing Pixar sounds like it should be great.

Planning to be steam but with nfts too sounds great. They just don’t understand the business and are going to make a service nobody wants. Or at least most of tier planet doesn’t want. It’ll also cost way more than they grasp to get even the basics done.

I mean the content of their movie wasn’t awful. It was decent but niche. But i I was referring to their complete lack of understanding of that business nearly bankrupting the whole company.
 
Joined
May 26, 2007
Messages
734
Square Enix is selling several of its development studios in order to invest more in blockchain, AI and cloud gaming

As part of the deal, Eidos Montreal plans to revive Deus Ex and use new Unreal Engine 5 technology, the studio said during the acquisition conference call
Damn, I wish they would use id tech engine instead. Semms like the new unreal engine has issues.
 

Flogger23m

[H]F Junkie
Joined
Jun 19, 2009
Messages
12,453
Damn, I wish they would use id tech engine instead. Semms like the new unreal engine has issues.

The last Deus Ex game had a host of engine related issues. As did some previous ID tech engines, like the version Rage used with the horrid texture pop in. I'm sure UE5 will have issues at first as it is a new engine, but Epic seems to be the most responsive to improving and fixing things as of late.
 

Ebernanut

[H]ard|Gawd
Joined
Dec 15, 2010
Messages
1,625
I'm usually not in favor of these types of acquisitions but I'm cautiously optimistic about this considering how SE has let their western studios/IPs languish and seems to have abandoned Deus Ex all together(which is my favorite SE IP). I just hope they do justice to the DE and Tomb Raider series.

Also lol at the buzzword salad coming from SE.
 

Armenius

Fully [H]
Joined
Jan 28, 2014
Messages
31,869
I'm usually not in favor of these types of acquisitions but I'm cautiously optimistic about this considering how SE has let their western studios/IPs languish and seems to have abandoned Deus Ex all together(which is my favorite SE IP). I just hope they do justice to the DE and Tomb Raider series.

Also lol at the buzzword salad coming from SE.
Corporate speak: The art of saying as little as possible with the most words possible.
 

illli

[H]ard|Gawd
Joined
Oct 26, 2005
Messages
1,441
from something I read, they sold Crystal Dynamics and Eidos-Montréal b/c the Marvel Avengers and Guardians Of The Galaxy games lost the company 200 million
 

jfreund

[H]ard|Gawd
Joined
Sep 3, 2006
Messages
1,342
from something I read, they sold Crystal Dynamics and Eidos-Montréal b/c the Marvel Avengers and Guardians Of The Galaxy games lost the company 200 million
They deserved to lose money on Avengers with their "as a service" and mtx crap. That, unfortunately, may have affected sales of Guardians, even though it was much better received.
 

vegeta535

[H]F Junkie
Joined
Jul 19, 2013
Messages
8,692
They deserved to lose money on Avengers with their "as a service" and mtx crap. That, unfortunately, may have affected sales of Guardians, even though it was much better received.
It certainly did effect GoG sales. I believe it was just a clone of Avengers and I was surprised that it got such high praise here. I have it a chance and found a great game. I am done with SE at this point. The games these developers were putting out were way better then anything SE has put out in the past decade. Right now the only game I care about is DQXII.
 

westrock2000

[H]F Junkie
Joined
Jun 3, 2005
Messages
9,351
"Investing in blockchain, AI and the cloud" is the same as saying "We're investing in Computer Technology" anytime between 1977 and 1989.......................every company today is investing/investigating blockchain technology, and leveraging AI and "The Cloud"....its like this:
View attachment 469546
Databases were so much better when they still made them with genuine Bakelite.
 

KazeoHin

[H]F Junkie
Joined
Sep 7, 2011
Messages
8,498
The last Deus Ex game had a host of engine related issues. As did some previous ID tech engines, like the version Rage used with the horrid texture pop in. I'm sure UE5 will have issues at first as it is a new engine, but Epic seems to be the most responsive to improving and fixing things as of late.

UE4 and UE5 are designed with long deferred rendering pipelines. The visuals are amazing but it takes a toll on the input latency and overall framerate. UE4 is stressed to hit 60FPS on modern consoles (in all honest I don't know how devs do it), and 30FPS is really the target for all of its R&D. Even loading an empty scene with just the sky and a sphere runs at like 90FPS on my 3080 in the editor viewport.

You can use the old forward rendering pipeline, change the Post Process settings disable certain engine features to push it faster, but starts to take a huge toll on the visual quality.
 

Armenius

Fully [H]
Joined
Jan 28, 2014
Messages
31,869
UE4 and UE5 are designed with long deferred rendering pipelines. The visuals are amazing but it takes a toll on the input latency and overall framerate. UE4 is stressed to hit 60FPS on modern consoles (in all honest I don't know how devs do it), and 30FPS is really the target for all of its R&D. Even loading an empty scene with just the sky and a sphere runs at like 90FPS on my 3080 in the editor viewport.

You can use the old forward rendering pipeline, change the Post Process settings disable certain engine features to push it faster, but starts to take a huge toll on the visual quality.
Unfortunately, deferred rendering is the only way to do certain types of visual effects and presentation with rasterization. The sooner we can move to full ray tracing, the better. No more hybrid rendering models.
 
Top