sharknice
2[H]4U
- Joined
- Nov 12, 2012
- Messages
- 3,447
I've been using Virtual Desktop with the new Contrast Adaptive Sharpening and damn it makes a massive difference. I had the render scale cranked before and could see the compression pretty easily depending on the scene, but with this sharpening algorithm I can lower the render scaling by a ton and it actually looks better. I don't see any compression artifacting at all (because very little compression needs to happen with high bitrates at lower resolution) and I get way higher framerates. It's a mind blowing difference. I can get 120 fps on games I would struggle to get 30 fps and the sharpening algorithm's artifacting is way less apparent than the compression artifacting.
I can see why Pimax and Valve are putting processors in their upcoming headsets for split rendering. Rendering out "retina" resolutions on future headsets actually seems plausible with this and foveated rendering.
I can see why Pimax and Valve are putting processors in their upcoming headsets for split rendering. Rendering out "retina" resolutions on future headsets actually seems plausible with this and foveated rendering.