Mchart
Supreme [H]ardness
- Joined
- Aug 7, 2004
- Messages
- 6,439
It's a cone of fire system it seems like. Similar to older games like Planetside.
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Spot on! Just looked it up:It's a cone of fire system it seems like. Similar to older games like Planetside.
Interesting that this game has BR/F2P physics, seems like this game was originally.....The cone of fire is a theoretical cone that extends from the centre of your screen. It dictates the area that your bullets may go when fired, though the exact location the bullet will go is entirely random.
There's something else going on that I came across that matches my experience. Weapon Bloom.
For some reason, you can't have laser aim on a target, burst fire is inaccurate. First time hearing that term but it's exactly what I experience.
I have came across players, got the jump on them and still lost because my shots seemly didn't touch their hitbox. Sniper rifles are unaffected by this.
In 2042, the game determines where your round will land:
Weapon Bloom Example
Another Example
This was the same reason why I couldn't get into BF1, the weapons just seem artificially inaccurate.
How far back was the traditional experience, because I came in at the BC2/BF3 era, and at the most BC2 had the strafe hotbox lag problem and some weapon bloom.Most games have a similar system but it looks like 2042 returns to a more traditional BF experience in terms of how accuracy is handled, which sucks. BF4 the weapons were more accurate so it wasn't noticeable. Yes you could "pixel hunt", but that was a mark of being skillful.
It's just that in a BF game, accuracy should be dictated by the shooter and ammo type, not a random bullet pattern over distance.Honestly, for a game like this I don't mind cone of fire. I didn't mind it in Planetside either.
It's closer to the classic pre-frostbite era of games. I honestly don't have an issue with it. That's not my main complaint with the game.It's just that in a BF game, accuracy should be dictated by the shooter and ammo type, not a pre-generated bullet pattern.
In real life, minute of angle does increase over distance, but it can tighten or spread depending on the shooter skill and ammo being used i.e. BF4.
TBH, the game isn't worth playing anymore until they make a change. I can't see how anyone with a higher level of skill want to put the time into being average. Skilled players will just hoard vehicles and spam sniper rifles.
It's closer to the classic pre-frostbite era of games. I honestly don't have an issue with it. That's not my main complaint with the game.
Launch maps are all boring & terrible. Performance isn't great. Graphics and sound don't impress me like EVERY prior BF game always has. UI is complete trash, even when they fix the missing scoreboard, etc.Ah OK, I started playing during the Frostbite era.What is your main complaint then?
I don’t get it either. It’s the same damn engine. You’d think basic things wouldn’t need to be touched. Again, something COD seems to have figured out since the last three games.
The game should look good in SDR, no excuse for that. Vast majority is not playing with a quality HDR screen.For those complaining about the graphics, do you have an HDR monitor and HDR turned on? This game looks terrible in SDR. I immediately notice it if I start the game without remembering to turn Win 11 HDR on.
It looks pretty glorious with Ultra settings and HDR on a real HDR monitor.
Yes, HDR is great. No, the game doesn't impress me visually like BFV, BF1, or any other prior game did. It looks OK, but the level of detail compared to BFV is a massive drop. Couple that with the shit UI, and crappy themes/artwork.. It's not impressive.For those complaining about the graphics, do you have an HDR monitor and HDR turned on? This game looks terrible in SDR. I immediately notice it if I start the game without remembering to turn Win 11 HDR on.
It looks pretty glorious with Ultra settings and HDR on a real HDR monitor.
Yeah, my favorite thing with this engine is how they don't compile/cache shaders at boot, but while you're playing. Of course, while you're playing and it does this you get massive stutters the first time anything happens in a match. It resolves after playing everything, but of course, every time you update your drivers.. It's time for stutter-fest again. I've also already gotten the same unable to spawn bug again that i've gotten in every other prior frostbite BF game. Literally all you can do is just exit the match as the game won't let you respawn, revive, or do anything, period.The only thing they seem to retain is the legacy engine bugs that are part and parcel of frostbite, everything else gets shitcanned.
The no scoreboard really makes me lean toward it possibly originally being a BR game. Though I'm not discounting that they just decided to ship as-is and fix/add stuff post-release.Yeah, my favorite thing with this engine is how they don't compile/cache shaders at boot, but while you're playing. Of course, while you're playing and it does this you get massive stutters the first time anything happens in a match. It resolves after playing everything, but of course, every time you update your drivers.. It's time for stutter-fest again. I've also already gotten the same unable to spawn bug again that i've gotten in every other prior frostbite BF game. Literally all you can do is just exit the match as the game won't let you respawn, revive, or do anything, period.
And of course, the basic bugs that have been here since at least BF1 are still here. The seemingly 10%-20%-ish of the time where people can't get revived. They sit on the ground with the indicator, but no prompt is shown to people when they are near you. Or the typical hit-reg issues with the Frostbite engine and vehicles. This engine really is garbage IMO. Even Planetside 2 years ago at release largely didn't have all these issues, and that's a much more complex game.
Oh well, at least they have a horrendous UI now that burns your retinas with that awful neon green color, even more so when HDR is enabled. Maybe that's why they didn't put a scoreboard, squad management, or server browser in? The UI is so horrific that they don't want people looking at it.
Speaking of Planetside 2, I wish they didn't screw up that game so much where it now has such low player counts. It's honestly better then this trash.
I could see that for sure. It absolutely feels like this could have been a F2P BR type of game that about a year ago - or less - they decided to add a normal conquest mode to, etc, because they screwed up BFV so bad that they needed a 'normal' BF release ready.The no scoreboard really makes me lean toward it possibly originally being a BR game. Though I'm not discounting that they just decided to ship as-is and fix/add stuff post-release.
2042 is simply a F2P/BR game shoehorned into a traditional experience, then asked the guys to create Portal because they knew the traditional feel was gone from the base game.I don’t get it either. It’s the same damn engine. You’d think basic things wouldn’t need to be touched. Again, something COD seems to have figured out since the last three games.
The game should look good in SDR, no excuse for that. Vast majority is not playing with a quality HDR screen.
CoD is fast in a way that BF isn't. When I only have a few minutes to game I can jump in and know that a match will start and end within about 10-15 minutes. BF you can always just drop out but 15 minutes is hardly enough time in BF.Seems the Battlefield games are still the same in regards to, don't buy until one year after release, let the patches and bugs be ironed out 12 months later, then purchase.
And CoD, I would never buy those console arcade kid games. Call of Duty is for people that don't know it sucks. A military games needs vehicles; what battle doesn't have Tanks, Planes and Ships that you get in? CoD is just team deathmatch garbage, shocked it's so popular.
A lot of the ARMA games and their mods fit this bill.COD isn't BF, as much as they want BF to be COD. Entirely different type of game.
However, from a technical perspective, the latest 3 COD games are fairly impressive. They run good, look good, and have a plethora of options. You can shit on them all you want, but it's a well put together product.
As for not being 'military enough', yeah, OK. What battle doesn't have mechanized support and/or air support? Well, the type that you're playing in the game.. Because it's a game. If you want a 'real military experience' you'll be disappointed to know there isn't a single game out there that offers it, because 'real' would bore people to death. You're basically asking for a walking simulator.
Those are nowhere near realistic even though people love to think they are.A lot of the ARMA games and their mods fit this bill.
COD isn't BF, as much as they want BF to be COD. Entirely different type of game.
However, from a technical perspective, the latest 3 COD games are fairly impressive. They run good, look good, and have a plethora of options. You can shit on them all you want, but it's a well put together product.
As for not being 'military enough', yeah, OK. What battle doesn't have mechanized support and/or air support? Well, the type that you're playing in the game.. Because it's a game. If you want a 'real military experience' you'll be disappointed to know there isn't a single game out there that offers it, because 'real' would bore people to death. You're basically asking for a walking simulator.
what do you mean getting away from big maps and lots of vehicles? that's literally all 2042 has going for it. theres no close quarters maps except for maybe one. thats why you can call in vehicles and change your sight on the fly now.I hear you.
I don't want a full on realistic game like ARMA or the old school Ghost Recon games that were way more hardcore. Not my cup of tea.
But then I think Call of Duty goes too far the other way of kiddy arcade style
I used to like BattleField for being the game in the middle, not super hard realistic, but not arcade kids game either. And the best part of Battlefield to me is the vehicles, Tanks and Helicopters, in huge outdoors maps going after each other, with squads and teams working together. But it seems BF is getting away from the big maps and lots of vehicles, which is disappointing.
yeah, and since they are giving a patch tomorrow makes me think there will be nothing on friday.Pretty useless patch.
BF1 Operations was the prime experience I wanted but with vehicles.Why can't they make a true BATTLEfield game?
This sounds like an issue that would affect mainly snipers at a distance than anyone playing the objective. In which case, good riddance to those "skilled" snipers leaving the game.It's just that in a BF game, accuracy should be dictated by the shooter and ammo type, not a random bullet pattern over distance.
In real life, minute of angle does increase over distance, but it can tighten or spread depending on the shooter skill and ammo being used i.e. BF4.
TBH, the game isn't worth playing anymore until they make a change. I can't see how anyone with a higher level of skill want to put the time into being average.
Maps like Karkand will thrive for all play styles.This sounds like an issue that would affect mainly snipers at a distance than anyone playing the objective. In which case, good riddance to those "skilled" snipers leaving the game.
I'd argue the hit points are more accurate to real world than not. Military rounds aren't match grade ammo. They aren't laser beams that hit the same spot every time. The bullets have imperfections, the charge isn't as precisely measured, there's more variation in how deep the bullet is seated into the casing, etc etc. It's just bulk ammo that's good enough to get the job done.Maps like Karkand will thrive for all play styles.
Seine Crossing would be good for CQB, minimizing sniping and making ground vehicles vunerable.
And maps like Firestorm will flip the advantage to long range players and air vehicles.
There's so much that can be done for certain play styles to be the focus of the map, all attacking one objective and hold it. That will be difficult to do with 128 players and multiple ways to flank. As you get closer to the objective fighting becomes more instense until its pure chaos at ground zero.
Think King of the Hill.
3-5" MOA is still on target. The shots in this game at distance is like a 1-5ft spread.I'd argue the hit points are more accurate to real world than not. Military rounds aren't match grade ammo. They aren't laser beams that hit the same spot every time. The bullets have imperfections, the charge isn't as precisely measured, there's more variation in how deep the bullet is seated into the casing, etc etc. It's just bulk ammo that's good enough to get the job done.
Beyond that, I've been hit several times by snipers. If you keep missing your target, maybe you're not nearly as skilled as you may have thought?